The ship designer in Galactic Civilizations III gives players the ability to design their own custom ships for use in their civilization.
Creating ships[edit | edit source]
The designer can be accessed by clicking the "Designer" button at the top of the screen while viewing the map or by the "Designer" button at the button of the Ship List in the Shipyard screen.
Once in the designer the player can either create a new design or modify an existing one. The buttons to do so are located below the ship list on the left hand side of the screen. To modify an existing design simply select a ship from the list and click "Modify". If "New Design" is clicked the ship list will be replaced by the Hull template list, which will allow the player to select a starting block to build off or an existing template design.
Designing without playing[edit | edit source]
Currently there is no way to design ships without starting a game. This means to design anything beyond Tiny or Cargo the player must research the required technologies to unlock the other hull sizes. The only way to get around this is to enable the console and used the 'unlock' command to give the player all the techs, including the hull techs. The player can then design using any hull size without completing a turn.
Steam workshop[edit | edit source]
Galactic Civilizations III (at least the Steam version) is integrated with the Steam workshop and allows the sharing of ship templates. The "Steam Workshop" button at the bottom of the screen will open the workshop and allow players to download hull templates (these ships are not equipped and will appear in the hull templates panel not in the build list). Custom designs can also be uploaded when saving them.
Examples of custom ships[edit | edit source]
Cheap Colony Ship/Cheap Constructor: Early on in the game, it can be useful to build cheaper versions of constructors and colony ships such as when you decide to colonize Mars or other close planets. This is also important for rush buying a colony ship/constructor since the BC cost will be low. 1. Use Cargo Hull 2. Add Colony Pod/Constructor Pod. Do not put any engines or life support 3. Use Small or Tini (with technology that increases capacity) Hull. Their cost is even less.
Heavy Constructor: Having more then one constructor pod allows you to build up starbases cheaper and faster because you do not have to build an additional cargo hull. 1. Use Cargo Hull 2. Add two or more constructor modules 3. Add engines and if needed life support (you will rarely need life support on constructors since they tend to be used for starbases in your influence).
Population Shuttle: Your population is the basis of your production. If you notice you have low approval on one planet or you would like to have more production on a planet, then you can use this ship to shuttle population around. You will not use up a transport module or colony module as long as you land on a planet you already control. 1. Use Cargo Hull 2. Add 2 Colony Pods (Transport Modules after Planetary Invasion) 3. Place engines and life support as needed.
Static scout: A stationary ship equipped with just sensors is an easy and cheap way to keep eyes on an area. But if you see too far out, each turn takes longer to process since the game will show you all movement and all fights in range.