Social construction refers to all non-ship construction performed at colonies.
Generation in [ | ]
, like Social Construction, is a linear function of Ship Construction, computed by adding the total flat bonus to All Construction and then multiplying by the total multiplier bonus. The total multiplier to All Construction is independent of the multiplier to Social Construction: a +20% bonus to All Construction and a +20% bonus to All Construction will result in a 1.44x multiplier to net Social Construction. Social Construction
Therefore, is usually the most important determinant of All Construction. Social Construction
Generation in Base Game[ | ]
is allocated by assigning population to construction, and then setting the social/ship construction slider. Social Construction
Uses[ | ]
Improvements[ | ]
The primary use of social construction is improvements: constructions that take up one hex each on the planet surface and provide a bonus to the colony.
Project[ | ]
Social construction may be spent on projects to increase the output of other resources. Each 10 points of social construction gives +10% to the production of the resource specified by the project for that turn:
Resource | Project | Unlocked by tech |
---|---|---|
Income | Economic Stimulus | At start |
Research | Research Project | Institutional Research |
Influence | Cultural Festival | At start |
Growth | Birthing Subsidies | Xeno Biology |
Ship construction | Military Subsidies | Orbital Manufacturing |
The more production a planet has, the more efficient these projects are; however, they are generally less effective than appropriately specialized planets unless extreme amounts (~hundreds) of production are reached.
Synthetic assembly[ | ]
Synthetic races increase their population via projects.
Project | Population | Cost | Unlocked by |
---|---|---|---|
Assembly | 2 | 121 | Synthetic ability |
Fast Assembly | 4 | 182 | Spark of Life (Yor tech) |
High Capacity Assembly | 6 | 273 | Spark Replication (Yor tech) |
Ultimate Assembly | 8 | 410 | Spark Continuity (Yor tech) |
Shipyards[ | ]
Colonies may produce Shipyards in order consume to manufacture Ship ConstructionShips.