Social manufacturing

From Galactic Civilizations III Wiki
Jump to: navigation, search

Social manufacturing refers to all non-ship manufacturing performed at colonies.

Generation[edit | edit source]

Social manufacturing is allocated by assigning population to manufacturing, and then setting the social/military manufacturing slider. The total multiplier to social manufacturing is independent of the multiplier to all manufacturing: a +20% bonus to manufacturing and a +20% bonus to social manufacturing will result in a 1.44x multiplier to net social manufacturing.

Types[edit | edit source]

Improvement[edit | edit source]

Main article: Improvement

The primary type of social manufacturing is improvements: constructions that take up one hex each on the planet surface and provide a bonus to the colony.

Project[edit | edit source]

Social manufacturing may be spent on projects to increase the output of other resources. Each 10 points of social manufacturing gives +10% to the production of the resource specified by the project for that turn:

Resource Project Unlocked by tech
Income Economic Stimulus At start
Research Research Project Institutional Research
Influence Cultural Festival At start
Growth Birthing Subsidies Xeno Biology
Military Manufacturing Military Subsidies Orbital Manufacturing

The more production a planet has, the more efficient these projects are; however, they are generally less effective than appropriately specialized planets unless extreme amounts (~hundreds) of production are reached.

Synthetic assembly[edit | edit source]

Synthetic races increase their population via project.

Project Population Cost Unlocked by
Assembly 2 121 Synthetic ability
Fast Assembly 4 182 Spark of Life (Yor tech)
High Capacity Assembly 6 273 Spark Replication (Yor tech)
Ultimate Assembly 8 410 Spark Continuity (Yor tech)

Shipyard[edit | edit source]

Colonies may produce shipyards in order to manufacture ships. The shipyard itself is social manufacturing; however, the ships are military manufacturing.