A Ship component is part of a ship that is either cosmetic or functional. Functional components, for example a weapon or sensor, are called equipment and determine the properties of the ship.
Engines[ | ]
Interstellar Drives[ | ]
An interstellar drive determines the of a Movesship, and, by extension, the fleet, on the galactic map.
Sublight Drive[ | ]
A sublight drive determines the of a Tactical Speedship during ship combat.
Weapons[ | ]
Weapons come in three basic types: Beam weapon, Missile weapon and Kinetic weapon. Each weapon type has a specific range, fire rate, accuracy, defensive counter, and generally required construction resource. All weapons of the same type are combined into a single attack. Each type of weapon has a set of corresponding augment and fleet support modules.
Defenses[ | ]
There are three basic types of defense that can be placed on ships: Armor (counters Kinetic weapon), Shields (counters Beam weapon), and Point defense (counters Missile weapon). An attack first does damage to the corresponding defense. Once a defense is exhausted, the next attack reduces the of the ship. Several Hit PointsHit Point augments are available to increase and thus absorb more damage after defense depletion. Each type of defense has a set of corresponding fleet support modules. Hit Points
Modules[ | ]
Life support[ | ]
Life support components extend the , the maximum distance a ship can be from a Ship Rangeplanet or starbase.
Sensors[ | ]
Sensors extend the , that maximum distance a ship can see. The Sensor RangeSubspace Sensor also makes a ship immune to the effects of nebulae.
Utility modules[ | ]
Utility modules define the fundamental function of a ship. Examples include the Colony and Constructor modules, which classify a ship as a Colony ship and Constructor, respectively.
Carrier modules[ | ]
Carrier modules can launch fighters during ship combat. The role of the fighters depends on the module type.
Repair modules[ | ]
Repair modules restore the of a ship after Hit Pointsship combat through . Tactical Repair
Targeting modules[ | ]
Targeting modules increase the a ship during Accuracyship combat. These were removed from the game by .
Jamming modules[ | ]
Jamming modules increase the of a ship during Dodgeship combat. These were removed from the game by .
Special end game components[ | ]
Once a civilization has learned the technologies needed for a research victory, some special components become available.