Influence measures the soft power of a civilization and the dominance of its culture. A highly influential civilization will command respect and keep enemies at a distance, even if its military forces pale in comparison. is important for effective Influencediplomacy. The of a Influencecolony or starbase grows over time according to its statistic. Influence Growth
Effects of Influence[ | ]
Diplomacy[ | ]
is a major determinant of the outcome of Influencediplomatic interactions.
Zone of control[ | ]
The regions of the galaxy where the of one civilization dominates is its zone of control. Colonies within the zone of control of another civilization will eventually Influenceculture flip and pledge their allegiance to the other civilization. depends on the zone of control. Tourism Income
Bonuses to Influence Growth[ | ]
The primary way to increase is through Influence Growthimprovements, such as the Embassy, Diplomatic District, Cultural Center, Cultural Beacon, Financial Capital, Entertainment Capital and Snuggler Colony trade resource. Many starbase modules drive the of starbase itself and nearby colonies. Many technologies globally boost Influence Growth, including Influence GrowthCultural Affinity and Technological Outreach.
Other sources of include: Influence Growth
- The Leader, Diplomat, Cleric and Galactic Tour in
- A Cultural Treaty or Culture Alliance with another faction (disabled by )
- A luxury trade route
- Certain planet types
- Certain colonization events
- A culture relic
- The Influential trait
- The Devout, Unrelenting and Certain abilities
- The Prominence ideology
- The Influenceanomaly in the Precursor Worlds DLC
- Certain Mercenary ships in
- Certain Governments in