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− | An '''anomaly''' is a |
+ | An '''anomaly''' is a [[galactic feature]] representing something unusual that a {{Ship|Survey ship}} can {{Ship Ability|Survey}} to unlock a random effect and gain {{Experience Points|+5}}. In base {{GC3}}, there are 5 classes of anomalies: artifacts, capsules, ship graveyards, space junk and wormholes. The [[Precursor Worlds DLC]] adds precursor anomalies. |
== Rarity == |
== Rarity == |
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* {{Moves|+10%}} |
* {{Moves|+10%}} |
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− | [[Category: |
+ | [[Category:Galactic features]] |
Revision as of 14:12, 13 September 2019
An anomaly is a galactic feature representing something unusual that a Survey ship can Survey to unlock a random effect and gain +5 . In base Experience PointsGalactic Civilizations III, there are 5 classes of anomalies: artifacts, capsules, ship graveyards, space junk and wormholes. The Precursor Worlds DLC adds precursor anomalies.
Rarity
Each class of anomaly has an associated rarity, depending on whether the Precursor Worlds DLC is installed.
Anomaly class | Rarity | Rarity with Precursor Worlds DLC |
---|---|---|
Artifact | 20% | 16% |
Capsule | 35% | 28% |
Ship graveyard | 5% | 4% |
Space junk | 40% | 32% |
Wormhole | 1% | <1% |
Precursor | 0% | 20% |
Anomalies in base Galactic Civilizations III
Artifacts
Artifacts are objects left behind by some ancient race. Most of the time they simply benefit the . Treasury
Anomaly | Rarity | Effect |
---|---|---|
Precursor Builders | 4% | Finish construction at nearest colony |
Unfortunate Genius | 4% | Finish current project Research |
Ancient Riches | 92% | Greater of +100 and Treasury+10% Treasury |
Capsules
Capsules contain randomized rewards.
Anomaly | Rarity | Effect |
---|---|---|
Mysterious Hardware | 32% | Randomly complete 15% or gain 25 points towards current project Research |
Lost and Found | 15% | +10 to +250 Treasury |
Mysterious Weapon Hardware | 20% | Ship gains a weapon of random type with +1 attack |
Lost Cargo | 33% | Gain +1 of a random galactic resource |
Ship graveyards
Upon reaching a ship graveyard, there is a 75% change that a pirate fleet, consisting of two tiny hull pirate attack ships, each armed with a dual Laser, will attack the survey fleet. Once within the graveyard, the survey will discover a random ship or a bonus to the survey fleet.
Anomaly | Rarity | Effect |
---|---|---|
Lost Scout Ship | 13% | Gain a Scout |
One Wormhole Too Many | 6% | Gain a Survey ship |
Toasted But Not Burned | 13% | Gain a Cutter |
Never Surrender | 19% | Gain a Defender |
Cast the First Stone | 19% | Gain a Gunboat |
Constructive Salvage | 13% | Gain a Constructor |
A Well Needed Boost | 6% | +2 Moves |
Breath of Fresh Air | 6% | +25% Ship Range |
Lifting the Fog | 6% | +25% Sensor Power |
Space Junk
Space Junk provides small increases. It is the most common type of anomaly. Treasury
Anomaly | Rarity | Effect |
---|---|---|
Cargo Pods | 25% | +100 Treasury |
Debris Field | 63% | +10 to +50 Treasury |
Space Junk | 12% | +1 Treasury |
Wormholes
As the rarest class of anomaly, a wormhole will transport the Survey ship to a random tile in the galaxy.
Precursor Anomalies in the Precursor World DLC
Upon reaching a precursor anomaly, the survey fleet will be attacked by a precursor fleet, consisting of 8 tiny hull drones are armed with a Particle beam, while the larger cargo hull drone has 5 Particle beams. Upon defeating the drones, the fleet discovers a treasure worth +500 to +1500 and the civilization gains a significant bonus, depending on the anomaly. Treasury
drones, one of which is a larger, flagship drone. The smaller,The random bonus is one of:
- +1 Raw Production
- +300 toward current project Research
- +10% Gross Income
- +10% Influence Growth
- +10% Hit Points
- +1 Morale
- +10% All Construction
- +10% Ship Range
- +5 Elerium
- +5 Antimatter
- +5 Logistics
- +10% Moves