Armor is a type of defensive ship component that counters a Kinetic weapon. When a ship with a positive is hit by a Armor RatingKinetic weapon attack, the damage is subtracted from the , instead of the Armor Rating, at a rate of 50%. If the attacking ship has the Hit PointsArmor Piercing augment, the attack ignores the 50% damage reduction and subtracts all of the damage from the . Armor Rating
Armors in Crusade[ | ]
These components absorb damage against an individual ship. Kinetic Attack
Armor | Armor Rating | Fortitude | Armor Mass | Armor Cost | Technology Required |
---|---|---|---|---|---|
Hull Plating | 3 | 0.3 | 2.5% + 5 | 20 | Defense Systems |
Titanium Plating | 6 | 0.6 | 2.5% + 6 | 40 | Armor Systems |
Durantium Composite | 8 | 0.9 | 2.5% + 8 | 60 | Durantium Composite |
Kanvium Laminate | 10 | 1.2 | 2.5% + 10 | 80 | Kanvium Laminate |
Zero Point Armor | 12 | 1.5 | 2.5% + 12 | 100 | Zero Point Armor |
Armor support modules in Crusade[ | ]
These modules provide bonuses to an entire fleet, typically by using Armor Rating. Durantium
Module | Armor Rating | Fortitude | Value | Support Module Mass | Construction Cost | Resource | Technology |
---|---|---|---|---|---|---|---|
Integrity Field | +10% on Fleet | 1 | 2 | 5% + 15 | 34 | 1 Durantium | Armor Support Systems |
Hull Enhancement Field | +25% on Fleet | 2 | 4 | 5% + 15 | 65 | 1 Durantium | Armor Enhancement |
Integrity Disruptor | -50% on Enemy | 3 | 6 | 5% + 15 | 123 | 1 Durantium | Integrity Field Projection |
Armor in the Lost Treasures DLC[ | ]
Atomic Polarizer[ | ]
The Atomic Polarizer is available from the Atomic Polarizer event.
Choice | Armor Rating | Threat | Value | Armor Mass | Armor Cost |
---|---|---|---|---|---|
Pragmatic | 50 + 1 per Level | 5 | 2 | 1% + 15 | 100 |
Malevolent | 75 + 1 per Level | 5 | 2 | 1% + 15 | 100 |