Weapon

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A Weapon is a type of ship component used for damaging other ships.

Weapon types[edit | edit source]

There are three types of weapons: kinetic weapons, beam weapons, and missile weapons. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups. A different galactic resource is consumed to construct each type.

Type Range Cooldown Accuracy Defense Resource
Kinetic Short
+800 Unrecognized icon nameGC3 Kinetic Range Stat Icon.png Kinetic Range
Fast
+1 Unrecognized icon nameGC3 Kinetic Cooldown Stat Icon.png Kinetic Cooldown
Low
80% Unrecognized icon nameGC3 Kinetic Accuracy Stat Icon.png Kinetic Accuracy
Unrecognized icon nameGC3 Armor Rating Stat Icon.png Armor Unrecognized icon nameGC3 Icon Thulium 32.png Thulium
Beam Mid
+1000 Unrecognized icon nameGC3 Beam Range Stat Icon.png Beam Range
Average
+3 Unrecognized icon nameGC3 Beam Cooldown Stat Icon.png Beam Cooldown
High
+100% Unrecognized icon nameGC3 Beam Accuracy Stat Icon.png Beam Accuracy
Unrecognized icon nameGC3 Shield Strength Stat Icon.png Shields Unrecognized icon nameGC3 Icon Elerium.png Elerium
Missile Long
+1300 Unrecognized icon nameGC3 Missile Range Stat Icon.png Missile Range
Slow
+4 Unrecognized icon nameGC3 Missile Cooldown Stat Icon.png Missile Cooldown
Average
+90% Unrecognized icon nameGC3 Missile Accuracy Stat Icon.png Missile Accuracy
Unrecognized icon nameGC3 Point Defense Stat Icon.png Point defense Unrecognized icon nameGC3 Icon Antimatter.png Antimatter

Specific weapons within a type mostly vary by their attack damage and cost.