- For the technology see Beam Weapons (Retribution)
Beam weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming in their construction, beam weapons are by default mid-range ( Elerium+1000 ), moderate cooldown ( Beam Range+5 ) and perfectly accurate ( Beam Cooldown+100% ). Their defensive counter is Beam AccuracyShields.
Beam weapon components in Crusade
These weapons provide capability to an individual ship without using any special resources. Beam Attack
Name | Beam Attack | Threat | Beam Mass | Beam Cost | Ship Maintenance | Technology Required |
---|---|---|---|---|---|---|
Lasers | 1 | 0.2 | 16 | 24 | 1 | Weapons Systems |
Streamer | 4 | 0.6 | 15 | 70 | 1 | Matter Disruption |
Phased Cannons | 9 | 1 | 18 | 90 | 1 | Energy Phasing |
Enhanced beam weapon components in Crusade
These weapons provide enhanced capability to an individual ship using Beam Attack. Elerium
Name | Beam Attack | Threat | Beam Mass | Beam Cost | Ship Maintenance | Resources | Technology Required |
---|---|---|---|---|---|---|---|
Enhanced Laser | 2 | 0.2 | 17 | 12 | 1 | 1 Elerium | Weapons Systems |
Particle Beam | 3 | 0.4 | 12 | 32 | 1 | 1 Elerium | Beam Weapons |
Disruptor Bank | 5 | 0.6 | 14 | 50 | 1 | 1 Elerium | Matter Disruption |
Plasma Pod | 8 | 0.8 | 16 | 70 | 1 | 1 Elerium | Plasma Projection |
Phasors Pod | 10 | 1 | 18 | 70 | 1 | 1 Elerium | Energy Phasing |
Doom Ray | 20 | 1.2 | 20 | 84 | 1 | 1 Elerium | Doom Ray |
Beam Augment modules in Crusade
These modules provide bonuses to an individual ship. Beam weapon
Augment | Effects | Threat | Value | Beam Cost | Beam Mass | Ship Maintenance | Resource | Technology |
---|---|---|---|---|---|---|---|---|
Rapid Recharger | -30% , Beam Cooldown-15% Beam Attack | 1 | 2 | 32 | 5 | 1 | None | Beam Weapons |
Energy Accelerator | +30% Beam Range | 2 | 2 | 50 | 5 | 1 | 1 Elerium | Beam Weapon Augmentation |
Shield Leach | +0.5 , Ignore Shield-25% Beam Attack | 3 | 2 | 60 | 13 | 1 | 1 Elerium | High Energy Transfer |
Shield Punch | +0.66 , Ignore Shield | 4 | 2 | 90 | 14 | 1 | 1 Elerium | High Energy Magnification |
Beam Augment support modules in Crusade
These modules provide bonuses to an entire fleet. Beam weapon
Module | Effects | Value | Construction Cost | Support Mass | Ship Maintenance | Resource | Technology |
---|---|---|---|---|---|---|---|
Beam Assist | -15% Beam Cooldown | 2 | 12 | 15 | 1 | 1 Elerium | Beam Weapon Augmentation |
Beam Magnification Array | +25% Beam Attack | 4 | 32 | 15 | 1 | 1 Elerium | High Energy Transfer |
Beam weapons in the Lost Treasures DLC
Plasma Arc
These (identical) weapons are unlocked by the Plasma Arch event in the Lost Treasures DLC.
Choice | Beam Attack | Threat | Beam Mass | Beam Cost | Ship Maintenance |
---|---|---|---|---|---|
Pragmatic | 15 | 1 | 15 | 120 | 0 |
Malevolent | 15 | 1 | 15 | 120 | 0 |
Precursor Energy Weapon
These weapons are unlocked by the Precursor Energy Weapon event in the Lost Treasures DLC.
Choice | Beam Attack | Kinetic Attack | Missile Attack | Threat | Beam Mass | Beam Cost | Ship Maintenance |
---|---|---|---|---|---|---|---|
Benevolent | 10 | 5 | 10 | 1 | 15 | 120 | 0 |
Pragmatic | 15 | 15 | 15 | 1 | 15 | 120 | 0 |
Malevolent | 10 | 0 | 0 | 1 | 15 | 120 | 0 |