City

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City
City.png
General information
TypeUnrecognized icon nameGC3 Population Stat Icon.png Population
Prerequisites
TechnologyResource Exploitation
Retribution.pngUnrecognized icon nameGC3 Productive Ability Icon.png Colony Administration
Precluded by
Race TypeSynthetic Life, Silicon-based Life
Effects
Local effects+1 Unrecognized icon nameGC3 Population Cap Stat Icon.png Population Cap
Level effects+25% Unrecognized icon nameGC3 Population Cap Stat Icon.png Population Cap
Retribution.png +10% Unrecognized icon nameGC3 Population Cap Stat Icon.png Population Cap
Adjacency+1 Unrecognized icon nameGC3 Productive Ability Icon.png All Construction, +1 Unrecognized icon nameGC3 Population Stat Icon.png Population, +1 Unrecognized icon nameGC3 Research Spending Stat Icon.png Research, +1 Unrecognized icon nameGC3 Saving Stat Icon.png Wealth, +1 Unrecognized icon nameGC3 Influence Stat Icon.png Influence, +1 Unrecognized icon nameGC3 Approval Stat Icon.png Approval
Cost
Construction200 Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction
Resources4 Unrecognized icon nameGC3 Food Stat Icon.png Food
Maintenance1 Unrecognized icon nameGC3 Colony Maintenance Stat Icon.png Maintenance

City is a Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction colonial improvement in Crusade and Retribution.png.

Description[edit | edit source]

Gathering the population into centrally maintained cities allows colonies to support a higher population, while also providing a hub of construction, science, commerce, influence and entertainment. A City does require a sufficient Unrecognized icon nameGC3 Food Stat Icon.png Food supply, however.

The City is unique to organic life, as it is not natural for Synthetic Life and Silicon-based Life to concentrate.

Strategy[edit | edit source]

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