Colony

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The Colony is the basic economic unit of Galactic Civilizations III, comparable to a city in a traditional land-based 4X strategy title. Planets host colonies, and there can be up to one colony per habitable planet. To build its economy, the colony uses its Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction to construct projects, including improvements that each occupy a hexagonal tile on the colony map. The number of available tiles depends on the planet class. A colony has four primary economic outputs: Unrecognized icon nameGC3 Net Weekly Stat Icon.png Net Income, Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth, Unrecognized icon nameGC3 Research Spending Stat Icon.png Research and Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction. A number of base statistics, modified by bonuses from improvements and other sources, determine those outputs.

Projects[edit | edit source]

A colony invests its Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction into construction projects. Projects typically construct improvements but can also produce a one time bonus, a shipyard, or a newly terraformed tile. Improvements provide a bonus to the colonial economy and sometimes to the entire civilization. The bonus depends on the level of the improvement. Improvements can cost Unrecognized icon nameGC3 Colony Maintenance Stat Icon.png Maintenance, which is subtracted from the Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income to yield the Unrecognized icon nameGC3 Net Weekly Stat Icon.png Net Income.

Colony map[edit | edit source]

The planet class determines the number of tiles available for constructing improvements. An improvement occupies a tile on the colony map and can boost the level of specific types of improvements on adjacent tiles. A tile may have a tile bonus or may be a trade resource. Terraforming provides access to additional tiles.

Statistics[edit | edit source]

A colony has two basic statistics: Unrecognized icon nameGC3 Population Stat Icon.png Population and Unrecognized icon nameGC3 Approval Stat Icon.png Morale. Unrecognized icon nameGC3 Growth Stat Icon.png Growth generates Unrecognized icon nameGC3 Population Stat Icon.png Population, which, with the help of nearby asteroid mines, determines Unrecognized icon nameGC3 Raw Production Icon.png Raw Production. Unrecognized icon nameGC3 Raw Production Icon.png Raw Production determines Unrecognized icon nameGC3 Net Weekly Stat Icon.png Net Income (along with Unrecognized icon nameGC3 Colony Maintenance Stat Icon.png Maintenance and trade routes, generating Unrecognized icon nameGC3 Saving Stat Icon.png Treasury), Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth (generating Unrecognized icon nameGC3 Influence Stat Icon.png Influence), Unrecognized icon nameGC3 Research Spending Stat Icon.png Research (unlocking technology) and Unrecognized icon nameGC3 Productive Ability Icon.png All Construction. Unrecognized icon nameGC3 Productive Ability Icon.png All Construction determines Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction (consumed by colonial projects) and Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction (consumed by the assigned shipyard to produce ships). Unrecognized icon nameGC3 Growth Stat Icon.png Growth largely depends on Unrecognized icon nameGC3 Approval Stat Icon.png Approval, which is exactly the Unrecognized icon nameGC3 Approval Stat Icon.png Morale divided by the Unrecognized icon nameGC3 Population Stat Icon.png Population. The Unrecognized icon nameGC3 Population Stat Icon.png Population is subject to a Unrecognized icon nameGC3 Population Cap Stat Icon.png Population Cap, which can be increased with Unrecognized icon nameGC3 Food Stat Icon.png Food.

All of the mentioned statistics are modified by bonuses from:

Invasion Damage[edit | edit source]

Tiles and improvements can be destroyed during planetary invasions, whether or not the invasion is successful. The likelihood of this happening depends on the invasion tactics used by the aggressor.

Planet Coordinate System[edit | edit source]

When cheats are activated you may place resources on a planet that you own. The image below depicts the coordinate system used to specify location.

(To use in cheats, drop comma between coordinates, spaces only.)