Crisis event

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A Crisis event is a type of event added by Retribution.png that initiates an event chain that branches depending on the decisions of the player. There are three events in each chain. The first event presents three ideology-based decisions, each of which leads to a unique second event. The second event again presents three decisions, each of which typically leading to one of two unique events, depending on a subsequent stat check. The third and final event is simply an outcome, categorized as a victory or defeat, without any further decisions.

Crisis events in Intrigue.png[edit | edit source]

When reading these tables, the first column contains the first choices and the other columns constitute the second choices. The first choice yields 5 points towards the corresponding ideology. The second yields none.

The Simulation[edit | edit source]

Only occurs after 100 turns.

First/second choice Check (d20) Benevolent Pragmatic Malevolent
Benevolent Stat Benevolent Pragmatic Malevolent
Success Spawn a class 14 planet Gain The Messenger ship Gain Retribution ship
Failure -50% Unrecognized icon nameGC3 Population Stat Icon.png Population for random planet -50% Unrecognized icon nameGC3 Population Stat Icon.png Population for random planet -50% Unrecognized icon nameGC3 Population Stat Icon.png Population for a random planet
Pragmatic Stat Benevolent Unrecognized icon nameGC3 Research Spending Stat Icon.png Tech Power Unrecognized icon nameStat Military Power Icon.png Military Power
Success +20 Benevolent, +20 Pragmatic,
+20 Malevolent
-10% Unrecognized icon nameGC3 Productive Ability Icon.png All Construction,
+25% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth for 50 turns
+0.1 Unrecognized icon nameGC3 Generic Stat Icon.png Soldiering, +0.1 Unrecognized icon nameGC3 Resistance Icon.png Resistance
Failure -25% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research Spawn a pirate fleet
Malevolent Stat Unrecognized icon nameGC3 Research Spending Stat Icon.png Tech Power Unrecognized icon nameStat Military Power Icon.png Military Power
Success Finish current research project Gain Timeless ship, +2 Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus +2 Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus
Failure -50% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research for 10 turns -25% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research,
-25% Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction for 10 turns

The Revolution[edit | edit source]

Gives -10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 10 turns.

First/second choice Effect Check (d50) Benevolent Pragmatic Malevolent
Benevolent -10% Unrecognized icon nameGC3 Growth Stat Icon.png Growth for 10 turns Always -5% Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction
Stat Benevolent Unrecognized icon nameStat Military Power Icon.png Military Power
Success Gain Ambassador

+2 Unrecognized icon nameGC3 Diplomatic Trait Icon.png Benevolent Diplomacy Bonus

+350 Unrecognized icon nameGC3 Saving Stat Icon.png Treasury
Failure -10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns Spawn a pirate fleet -50% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 5 turns
Pragmatic -10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 10 turns Always -10% Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income for 10 turns
Stat Benevolent Pragmatic
Success +0.1 Unrecognized icon nameGC3 Resistance Icon.png Resistance +10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns
Failure -10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 10 turns -10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns -0.1 Unrecognized icon nameGC3 Resistance Icon.png Resistance
Malevolent Stat Benevolent Pragmatic Malevolent
Success +25% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth for 25 turns +600 Unrecognized icon nameGC3 Saving Stat Icon.png Treasury +30 Malevolent
Failure -10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns -25% Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction for 10 turns Spawn a pirate fleet

The Apophis[edit | edit source]

Only occurs after 100 turns.

First/second choice Effect Check (d20) Benevolent Pragmatic Malevolent
Benevolent -50% Unrecognized icon nameGC3 Productive Ability Icon.png All Construction for 10 turns Always -75% Unrecognized icon nameGC3 Population Stat Icon.png Population to a colony
Stat Benevolent Unrecognized icon nameStat Military Power Icon.png Military Power
Success Gain Colony ship

+25% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth for 50 turns

Gain Colony ship

+25% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research for 25 turns

Gain Colony ship

+20 Malevolent
-75% Unrecognized icon nameGC3 Population Stat Icon.png Population to a colony

Pragmatic -10 Pragmatic Stat Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus Unrecognized icon nameGC3 Research Spending Stat Icon.png Tech Power
Always -75% Unrecognized icon nameGC3 Population Stat Icon.png Population to a colony -75% Unrecognized icon nameGC3 Population Stat Icon.png Population to a colony
Success Gain Protopriest +25% Unrecognized icon nameGC3 Approval Stat Icon.png Morale to a colony +2 Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus
Failure -10% Unrecognized icon nameGC3 Growth Stat Icon.png Growth -75% Unrecognized icon nameGC3 Population Stat Icon.png Population to a colony
Malevolent -50% Unrecognized icon nameGC3 Productive Ability Icon.png All Construction for 10 turns Stat Unrecognized icon nameStat Military Power Icon.png Military Power Unrecognized icon nameGC3 Research Spending Stat Icon.png Tech Power
Success Gain Goliath Gain Archangel +25% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns
Failure -50% Unrecognized icon nameGC3 Population Stat Icon.png Population to a colony

Secession[edit | edit source]

Occurs only after 100 turns.

First/second choice Effect Check (d50) Benevolent Pragmatic Malevolent
Benevolent -10% Unrecognized icon nameGC3 Growth Stat Icon.png Growth for 25 turns Always -50 Unrecognized icon nameGC3 Saving Stat Icon.png Treasury +5 Malevolent
Stat Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus Malevolent
Success Spawn a starbase, gain an Ambassador Spawn a starbase and a pirate fleet
Failure Spawn a pirate starbase Spawn a pirate starbase and gain a frigate Spawn a pirate starbase and fleet
Pragmatic +10% Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income for 10 turns Always +5 Benevolent, spawn a pirate starbase +5 Pragmatic, spawn a pirate starbase +5 Malevolent, spawn a pirate starbase
Stat Pragmatic Unrecognized icon nameStat Military Power Icon.png Military Power
Success +300 Unrecognized icon nameGC3 Saving Stat Icon.png Treasury
Failure -10% Unrecognized icon nameGC3 HitPoints Icon.png Hit Points for 100 turns
Malevolent Always Spawn a pirate starbase
Stat Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus Unrecognized icon nameStat Military Power Icon.png Military Power
Success Gain an Ambassador Gain a General
Failure -10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns -25% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns

Space Monster[edit | edit source]

First/second choice Check (d50) Benevolent Pragmatic Malevolent
Benevolent Stat Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus Unrecognized icon nameStat Military Power Icon.png Military Power
Success Gain a Chief Scientist +3 Unrecognized icon nameGC3 ShipRange Icon.png Ship Range
Failure -75% Unrecognized icon nameGC3 Population Stat Icon.png Population to a colony Spawn Revenge -75% Unrecognized icon nameGC3 Population Stat Icon.png Population to a colony,
gain two Colony ships
Pragmatic Stat Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus Unrecognized icon nameStat Military Power Icon.png Military Power
Success Gain a General,
+10% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research for 10 turns
+10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns
Failure Spawn Revenge
Malevolent Stat Unrecognized icon nameGC3 Research Spending Stat Icon.png Tech Power Unrecognized icon nameStat Military Power Icon.png Military Power
Success Gain a Queen
Failure Spawn Revenge

Rogue General[edit | edit source]

Only occurs with Imperial government.

First/second choice Check (d50) Benevolent Pragmatic Malevolent
Benevolent Always -50 Unrecognized icon nameGC3 Saving Stat Icon.png Treasury
Stat Benevolent Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus
Success +10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 50 turns Gain a General +350 Unrecognized icon nameGC3 Saving Stat Icon.png Treasury
Failure -10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 50 turns
Pragmatic Always Spawn a pirate fleet -10% Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income
+5% Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction
Stat Benevolent Unrecognized icon nameStat Military Power Icon.png Military Power (d20)
Success +10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns,
+20 Benevolent
+25% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth,
+25% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns
Failure -25% Unrecognized icon nameGC3 Approval Stat Icon.png Morale to a colony -25% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth,
-25% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns
-5% Unrecognized icon nameGC3 Approval Stat Icon.png Morale for 25 turns
Malevolent Stat Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus Unrecognized icon nameGC3 Research Spending Stat Icon.png Tech Power (d20)
Success +5 Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth for 25 turns Gain a Chief Scientist
Failure -25% Unrecognized icon nameGC3 Approval Stat Icon.png Morale to a colony

Brain Parasites[edit | edit source]

First/second choice Check (d50) Benevolent Pragmatic Malevolent
Benevolent Always +10 Malevolent
Stat Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus Unrecognized icon nameGC3 Research Spending Stat Icon.png Tech Power
Success +50% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research on a colony Gain a Chief Scientist
Failure -25% Unrecognized icon nameGC3 Approval Stat Icon.png Morale to a colony -50% Unrecognized icon nameGC3 Population Stat Icon.png Population to a colony
Pragmatic Stat Unrecognized icon nameGC3 Research Spending Stat Icon.png Tech Power Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus (d20)
Success +25% Unrecognized icon nameGC3 Approval Stat Icon.png Morale to a colony +25% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research to a colony
Failure -30% Unrecognized icon nameGC3 Productive Ability Icon.png All Construction to a colony Spawn a pirate fleet -25% Unrecognized icon nameGC3 Growth Stat Icon.png Growth to a colony
Malevolent Stat Malevolent Unrecognized icon nameStat Military Power Icon.png Military Power
Success +2 Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus +0.25 Unrecognized icon nameGC3 Generic Stat Icon.png Soldiering +0.01 Unrecognized icon nameGC3 Tourism Revenue Stat Icon.png Tourism Income
Failure -2 Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus