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Galactic Civilizations III Wiki
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=== Rogue General === Only occurs with [[Imperial]] government. {|class="wikitable" ! First/second choice ! Check (d50) ! {{Benevolent}} ! {{Pragmatic}} ! {{Malevolent}} |- | rowspan="4" | {{Benevolent}} | '''Always''' | | {{Treasury|-50}} | |- | '''Stat''' | {{Benevolent}} | {{Diplomacy}} | |- | '''Success''' | {{Morale|+10%}} for 50 turns | Gain a [[General (Cabinet member)|General]] | {{Treasury|+350}} |- | '''Failure''' | colspan="2" | {{Morale|-10%}} for 50 turns | |- | rowspan="4" | {{Pragmatic}} | '''Always''' | Spawn a pirate fleet | | {{Gross Income|-10%}}<br/>{{Ship Construction|+5%}} |- | '''Stat''' | {{Benevolent}} | {{Military Power}} (d20) | |- | '''Success''' | {{Morale|+10%}} for 25 turns,<br/>+20 {{Benevolent}} | {{Influence Growth|+25%}},<br/>{{Morale|+25%}} for 25 turns | |- | '''Failure''' | {{Morale|-25%}} to a colony | {{Influence Growth|-25%}},<br/>{{Morale|-25%}} for 25 turns | {{Morale|-5%}} for 25 turns |- | rowspan="3" | {{Malevolent}} | '''Stat''' | {{Diplomacy}} | {{Tech Power}} (d20) | |- | '''Success''' | {{Influence Growth|+5}} for 25 turns | Gain a [[Chief Scientist]] | |- | '''Failure''' | colspan="2" | {{Morale|-25%}} to a colony | |}
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