Faction designer

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How to use custom images for your factions[edit | edit source]

To use your own images you need to put them into your "My Documents\My Games\GalCiv3\Factions" folder. Having images with the same name in different folders may cause problems. There are four subfolders for:

Leader Background[edit | edit source]

Folder name: LeaderBGs
Suggested Image Dimensions: 1920x1080 Pixels*

Leader Foreground[edit | edit source]

Folder name: LeaderFGs
Suggested Image Dimensions: 1920x1080 Pixels*

Leader Portrait[edit | edit source]

Folder name: Portraits
Suggested Image Dimensions: 128x128 Pixels*

[edit | edit source]

Folder name: Logos
Suggested Image Dimensions: 128x128 Pixels*

*(other sizes work but try to keep the aspect ratio)

Factions can be created in two ways.[edit | edit source]

1. Faction Creator in the New Game tab.[edit | edit source]

Click on “Create Custom Race”

Note: This will create a binary file in order to have the faction available without restarting the game. This means that you will not be able to edit the parameters for the faction outside GalCiv 3 in XML format until Stardock decides to create an export to XML function. If this matters to you then see the other methods of mod creation on this page.


If you added your own images to the factions folder, you can have a custom image.

You can customize your race description and give your new civilization its own history.

The traits of your civilization.

Decide what your ships should look like.

This screen shows how the AI will use them. The idea being that you can later play against your creation (or upload it for others to use too). Once Stardock has finished the Steamworks mod stuff, there will be an export button here too so you can literally share your creations to the moderated civilization library.

You now have a civilization ready to go.

2. Make a MOD of the faction.[edit | edit source]

This way gives more ability to customize some things that are not in the game faction editor. But is harder for many as it involves using a text editor on multiple files as well as management of those files.

See the dedicated wiki page