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Galactic Civilizations III Wiki
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Kinetic weapon
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:''For the [[technology]] see '''[[Kinetic Weapons (Retribution)]]''''' '''Kinetic weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Thulium}} in their construction, kinetic weapons are by default short-range ({{Kinetic Range|+700}}), fast cooldown ({{Kinetic Cooldown|+4}}) and low accuracy ({{Kinetic Accuracy|+80%}}). Their defensive counter is {{Armor}}. ==Kinetic weapons== These components provide {{Kinetic Attack}} capability to an individual ship. {| class="wikitable" |- ! Name ! {{Kinetic Attack}} ! {{Threat}} ! {{Kinetic Mass}} ! {{Kinetic Cost}} ! Resources ! Technology Required |- |Basic Railgun | 1 | 0.2 | 10% + 8 | 20 | {{Thulium|1}} | {{RT|mt|Weapons Systems}} |- | Superior Railgun | 2 | 0.3 | 10% + 8 | 30 | | {{RT|mt|Kinetic Weapons}} |- | Prototype Durantium Driver | 3 | 0.6 | 10% + 8 | 60 |{{Durantium|1}} |{{RT|mt|Pulse Cannons}} |- | Pulse Cannon | 4 | 0.5 | 10% + 8 | 40 | {{Thulium|1}} | {{RT|mt|Pulse Cannons}} |- | Mass Driver | 3 | 0.5 | 10% + 8 | 60 | | {{RT|mt|Pulse Cannons}} |- | Graviton Driver | 6 | 0.5 | 10% + 8 | 60 | {{Thulium|2}} | {{RT|mt|Graviton Thrower}} |- | Vulcanic Driver | 5 | 0.5 | 10% + 8 | 90 | | {{RT|mt|Quantum Drivers}} |- | Quantum Driver | 7 | 0.6 | 10% + 8 | 90 | {{Thulium|2}} | {{RT|mt|Quantum Drivers}} |- | Singularity Driver | 8 | 0.7 | 10% + 8 | 90 | {{Thulium|3}} | {{RT|mt|Singularity Drivers}} |} == Augments == These modules provide {{Kinetic}} bonuses to an individual ship. {| class="wikitable" |- ! Augment !! Effects !! {{Threat}} !! {{Value}} !! {{Kinetic Mass}} !! {{Kinetic Cost}} !! Technology |- | Rapid Reload || {{Kinetic Cooldown|-50%}}, {{Kinetic Accuracy|-15%}} || 5 || 2 || 10% + 8 || 50 || {{RT|mt|Kinetic Weapons}} |- | Kinetic Accelerator || {{Kinetic Range|+50%}} || 5 || 2 || 10% + 8 || 50 || {{RT|mt|Kinetic Augmentation}} |- | Armor Piercing || {{Armor}} damaged like ordinary {{Hit Points}} || 5 || 2 || 2.5% + 8 || 100 || {{RT|mt|Mass Manipulation}} |} == Support modules == These modules provide {{Kinetic}} bonuses to an entire fleet. {| class="wikitable" |- ! Augment !! Effects !! {{Value}} !! {{Support Module Mass}} !! {{Construction Cost}} !! Resource !! Technology |- | Inertial Dampeners || {{Kinetic Attack|+10%}} on Fleet || 2 || 5% + 15 || 12 || {{Durantium|1}} || {{RT|mt|Kinetic Augmentation}} |- | Inertial Field Projector || {{Kinetic Attack|+25%}} on Fleet || 4 || 5% + 15 || 32 || {{Durantium|1}} || {{RT|mt|Mass Manipulation}} |- | Acceleration Field || {{Kinetic Range|+25%}} on Fleet || 8 || 5% + 15 || 44 || {{Durantium|1}} || {{RT|mt|Inertial Magnification}} |} == Kinetic weapons in the Lost Treasures DLC == === Ancient Singularity Cannon === The Ancient Singularity Cannon is unlocked by the [[Ancient Singularity Cannon]] event. Only one can be built per player. {| class="wikitable" |- ! Choice ! {{Kinetic Attack}} ! {{Threat}} ! {{Kinetic Mass}} ! {{Kinetic Cost}} |- | {{Benevolent}} || 15 + 1 per Level || 0.6|| 1% + 25 || 125 |- | {{Pragmatic}} || 8 + 1 per Level || 0.6|| 1% + 15 || 125 |- | {{Malevolent}} || 15 +1 per Level || 0.6|| 1% + 25 || 125 |- |} === Ancient Kinetic Augmenter === The Ancient Kinetic Augmenter is unlocked by the [[Ancient Kinetic Augmenter]] event. {| class="wikitable" |- ! Choice ! {{Kinetic Attack}} ! {{Kinetic Attack}} (fleet) ! {{Threat}} ! {{Kinetic Mass}} ! {{Kinetic Cost}} |- | {{Benevolent}} || 0 + 1 per Level || +15% on Fleet || 0.6|| 1% + 15 || 125 |- | {{Pragmatic}} || 20 + 1 per Level || +25% on Fleet || 0.6|| 1% + 15 || 125 |- | {{Malevolent}} || 10 + 1 per Level || +0% || 0.6|| 1% + 15 || 125 |- |} [[Category:Ship components]]
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