Galactic Civilizations III Wiki
mNo edit summary
mNo edit summary
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Morale''' represents the happiness of the population, and is divided by {{Population}} to compute {{Approval}}. Thus, to maintain {{Approval}}, it is important for {{Morale}} to keep pace with the {{Population}}, which will grow for the sake of {{Raw Production}}.
+
'''Morale''' represents the happiness of the population, and is divided by {{Population}} to compute {{Approval}}. Thus, to maintain {{Approval}}, it is important for {{Morale}} to keep pace with the {{Population}}, which will grow for the sake of {{Raw Production}}. Higher {{Morale}} also enables a higher {{Tax Rate}}, so {{Morale}} is also important for growing the {{Treasury}}.
   
 
[[Synthetic Life]] are not concerned with {{Morale}}, as they receive {{Morale|+100}} everywhere and thus always have 100% {{Approval}}. Their challenge is the direct construction of {{Population}}.
 
[[Synthetic Life]] are not concerned with {{Morale}}, as they receive {{Morale|+100}} everywhere and thus always have 100% {{Approval}}. Their challenge is the direct construction of {{Population}}.
Line 5: Line 5:
 
== Generation ==
 
== Generation ==
   
{{Morale}} does not grow naturally per turn as {{Population}} will, so it is necessary to active bolster {{Morale}}, mostly through the construction of [[Improvement]]s, such as the {{CrusadeImp|approval|Entertainment Center}}, {{CrusadeImp|approval|Entertainment Capital}}, and the {{Harmony Crystals}} resource. Many {{Morale}} improvements depend on specific [[Abilities]] and [[Race Types]].
+
{{Morale}} does not grow naturally per turn as {{Population}} will, so it is necessary to active bolster {{Morale}}, mostly through the construction of [[Improvement]]s, such as the {{CrusadeImp|approval|Entertainment Center}}, {{CrusadeImp|approval|Entertainment Capital}}, and the {{Harmony Crystals}} resource. {{Malevolent|Intimidating}} civilizations can pursue the {{CrusadeImp|approval|Intimidation Center}}. Many {{Morale}} improvements depend on specific [[Abilities]] and [[Race Types]].
   
 
Other sources of {{Morale}} bonuses:
 
Other sources of {{Morale}} bonuses:
* Technologies including {{RT|invasion|Xeno Geology}}, {{RT|economics|Populist Party}}, {{RT|economics|Supportive Population}}, {{RT|economics|Approval-focused Culture}}, {{RT|economics|The Way of Bliss}}, {{RT|economics|Easy to Please}} and {{RT|economics|Shadow Enforcers}}
+
* The technologies {{RT|ct|Xeno Geology}}, {{RT|at|Populist Party}}, {{RT|at|Supportive Population}}, {{RT|at|Approval-focused Culture}}, {{RT|at|The Way of Bliss}}, {{RT|at|Easy to Please}} and {{RT|at|Shadow Enforcers}}
* Certain [[Galactic events]] and [[Colonization events]]
+
* Certain [[galactic events]] and [[colonization events]]
* Certain [[Planet types]]
+
* Certain [[planet types]]
 
* The [[Galaxy United Celebration]] resolution
 
* The [[Galaxy United Celebration]] resolution
 
* The [[Hopeful]] ability
 
* The [[Hopeful]] ability
 
* The {{Cit|Celebrity}} citizen in {{Crusade}}
 
* The {{Cit|Celebrity}} citizen in {{Crusade}}
* Certain [[Cabinet]] members, [[Crisis events]] and [[Ship]]s in {{Intrigue}}
+
* Certain [[government]]s and [[crisis events]] in {{Intrigue}}
* Certain [[Mercenary]] ships in {{Mercenaries}}
+
* Certain [[mercenary]] ships in {{Mercenaries}}
 
* The [[Needy]] ability, [[Jeff]] ship and [[Temple of Jeff]] improvement in the [[Heroes of Star Control: Origins DLC]]
 
* The [[Needy]] ability, [[Jeff]] ship and [[Temple of Jeff]] improvement in the [[Heroes of Star Control: Origins DLC]]
* An [[Anomaly]] in the [[Precursor Worlds DLC]]
+
* An [[anomaly]] in the [[Precursor Worlds DLC]]
   
  +
== Unrest ==
  +
  +
Unrest is a negative effect on {{Morale}} that is proportional to the {{Tax Rate}}. The higher the {{Tax Rate}}, the lower the {{Morale}}, so {{Approval}} is a soft cap on the {{Tax Rate}}, and taxes are a good way to consume {{Morale}} in excess of the {{Population}}.
   
 
[[Category:Galactic Civilizations III]]
 
[[Category:Galactic Civilizations III]]

Revision as of 18:16, 19 July 2020

Morale represents the happiness of the population, and is divided by Unrecognized icon nameGC3 Population Stat Icon Population to compute Unrecognized icon nameGC3 Approval Stat Icon Approval. Thus, to maintain Unrecognized icon nameGC3 Approval Stat Icon Approval, it is important for Unrecognized icon nameGC3 Approval Stat Icon Morale to keep pace with the Unrecognized icon nameGC3 Population Stat Icon Population, which will grow for the sake of Unrecognized icon nameGC3 Raw Production Icon Raw Production. Higher Unrecognized icon nameGC3 Approval Stat Icon Morale also enables a higher Unrecognized icon nameGC3 Saving Stat Icon Tax Rate, so Unrecognized icon nameGC3 Approval Stat Icon Morale is also important for growing the Unrecognized icon nameGC3 Saving Stat Icon Treasury.

Synthetic Life are not concerned with Unrecognized icon nameGC3 Approval Stat Icon Morale, as they receive +100 Unrecognized icon nameGC3 Approval Stat Icon Morale everywhere and thus always have 100% Unrecognized icon nameGC3 Approval Stat Icon Approval. Their challenge is the direct construction of Unrecognized icon nameGC3 Population Stat Icon Population.

Generation

Unrecognized icon nameGC3 Approval Stat Icon Morale does not grow naturally per turn as Unrecognized icon nameGC3 Population Stat Icon Population will, so it is necessary to active bolster Unrecognized icon nameGC3 Approval Stat Icon Morale, mostly through the construction of Improvements, such as the Unrecognized icon nameGC3 Approval Stat Icon Entertainment Center, Unrecognized icon nameGC3 Approval Stat Icon Entertainment Capital, and the Unrecognized icon nameIcon Res HarmonyCrystals Harmony Crystals resource. Intimidating civilizations can pursue the Unrecognized icon nameGC3 Approval Stat Icon Intimidation Center. Many Unrecognized icon nameGC3 Approval Stat Icon Morale improvements depend on specific Abilities and Race Types.

Other sources of Unrecognized icon nameGC3 Approval Stat Icon Morale bonuses:

Unrest

Unrest is a negative effect on Unrecognized icon nameGC3 Approval Stat Icon Morale that is proportional to the Unrecognized icon nameGC3 Saving Stat Icon Tax Rate. The higher the Unrecognized icon nameGC3 Saving Stat Icon Tax Rate, the lower the Unrecognized icon nameGC3 Approval Stat Icon Morale, so Unrecognized icon nameGC3 Approval Stat Icon Approval is a soft cap on the Unrecognized icon nameGC3 Saving Stat Icon Tax Rate, and taxes are a good way to consume Unrecognized icon nameGC3 Approval Stat Icon Morale in excess of the Unrecognized icon nameGC3 Population Stat Icon Population.