Major Additions to Galactic Civilizations III[ | ]
- Massive scale: The new, 64-bit, multi-core engine increases the number of possible opponents from 16 to 128 with a similar explosion in maximum map sizes.
- Ideology: Player actions give points towards various ideologies, which give civilizations unique abilities, planetary improvements and bonuses.
- Multiplayer: For the first time, Galactic Civilizations is a multiplayer game with full support for custom civilizations, saved multiplayer games and much more.
- Unique technology trees: Play as one of eight major galactic powers (or design your own), each with their own unique technology tree, ships, colony improvements and abilities.
- New Battle System: Players can now design ships and assign them a specific combat role. When fleet battles occur, you can now view the battle in a cinematic style to see your creations in action.
- New Colony Manager: The location of a planetary improvement now matters. Adjacency bonuses and trade resource tiles have major impacts on what a planet is strong (or weak) at accomplishing.
Detailed comparison[ | ]
The following table [1] compares the notable features of the different games of the Galactic Civilization franchise, including Crusade and the rest of the expansions of Galactic Civilizations III.
Feature | GalCiv OS/2 | GalCiv I | GalCiv II | GalCiv III | Notes |
---|---|---|---|---|---|
Cloaked ships | |||||
Ship designer | |||||
Set the morality of opponents | Through faction designer and ideology. Merged into base game. | ||||
Faction designer | Limited version merged into base game. | ||||
Political parties | In some ways merged into the government mechanic. | ||||
Trade bartering | Merged into base game. | ||||
Planetary pollution | |||||
Simulated galactic economy | Merged into base game. | ||||
Starbases | |||||
Espionage | |||||
Combat viewing | |||||
Planet surface construction | |||||
Tactical improvement placement | |||||
Elections and governments | |||||
Commonwealths | |||||
Destabilization | |||||
Civil wars | |||||
Fleet designer | |||||
Missions | |||||
Colony deliverables | |||||
Citizens | |||||
Fleet commander | |||||
Flavor text editor | Merged into base game. | ||||
Interactive invasions | |||||
Stand-alone ship designer | Merged into base game. | ||||
Play as alien race | |||||
Galactic anomalies | |||||
Galactic artifacts | |||||
Planetary artifacts | |||||
Planetary artifacts w/ chargeable powers | |||||
Galactic resources | |||||
Planetary resources | Only accumulate in . | ||||
Accumulating resources | Merged into base game. | ||||
Galactic market | |||||
Tactical ship design | |||||
Word on the Street | Merged into base game. | ||||
Strategic zoom | |||||
Space-based shipyards | |||||
Supply ships | |||||
Multiplayer | |||||
Ideologies | |||||
Pirate hives | |||||
Asteroid mining | |||||
Black Holes/Nebulae | |||||
Hypergates | |||||
Hire a Mercenary |