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Population is the number of billion of inhabitants and can be found as an empire stat or as an individual planet stat. A planet's population has a direct impact on production. For example, a planet with a population of 10 will add +10 to raw production.

Population limits[edit | edit source]

Planets can only support a limited population. This is derived from the available food on the planet. Capitals will provide an initial food amount (Colony Capital give 5 food, Capital City 10 food plus a 5 food bonus for being the civilization capital). The amount of food and hence the population cap can be increased through the construction of population improvements on the planet.

The Farmers race ability also can give a bonus or a penalty to Food, which will impact the potential size of a planet's population.

Growth[edit | edit source]

Every colony has a base population growth of 0.2 per turn. Additional bonuses to growth can come from planet traits and from building improvements.

Approval will also impact growth rates with a bonus based on the planet's approval. If it is above 50% bonus will be positive, if it is below 50% the bonus will be negative.

Growth will also impact on the planet's approval. A planet's approval is calculated by the planet's morale divided by the population. Given morale is a flat statistic any growth in population will result in a decrease in approval, which in turn will decrease the approval bonuses back to growth and also to raw production, influence and resistance.