Planet

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A Planet is a type of environment that may host a colony. There are three basic types of planet: habitable, gas giant and dead. Habitable planets support colonies and can have specific traits. Gas giants and dead planets cannot support colonies but can generate as Unrecognized icon nameGC3 Icon Promethion 32.png Promethion and Unrecognized icon nameGC3 Icon Thulium 32.png Thulium deposits, respectively. They also block ship movement.

Habitable planet traits in Crusade[edit | edit source]

Planet traits are additional special bonuses a habitable planet may have.

Trait Class range Effect
Minimum Maximum Weight
Unrecognized icon namelargepx Active Core 4 10 100% +20% Unrecognized icon nameGC3 Productive Ability Icon.png All Construction
-40% Unrecognized icon nameGC3 Growth Stat Icon.png Growth
Unrecognized icon namelargepx Bountiful 8
25
14
26
95%
5%
+10% Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income
Unrecognized icon namelargepx Bread Basket 8 16 100% +10% Unrecognized icon nameGC3 Food Stat Icon.png Food
+10% Unrecognized icon nameGC3 Growth Stat Icon.png Growth
Unrecognized icon namelargepx Desert Planet 4 10 100% +10% Unrecognized icon nameGC3 Productive Ability Icon.png All Construction
-15% Unrecognized icon nameGC3 Food Stat Icon.png Food
Unrecognized icon namelargepx Ghost World 6
25
12
26
95%
5%
+10% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research
Unrecognized icon namelargepx Low Gravity 8 14 100% +10% Unrecognized icon nameGC3 Productive Ability Icon.png All Construction
+25% Unrecognized icon nameGC3 Tourism Revenue Stat Icon.png Tourism Income
Unrecognized icon namelargepx Scenic World 8 14 100% +25% Unrecognized icon nameGC3 Tourism Revenue Stat Icon.png Tourism Income
+10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale
Unrecognized icon namelargepx Serene 10
25
16
26
95%
5%
+10% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth
+10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale
Unrecognized icon namelargepx Shrouded 8 16 100% 0.1 Unrecognized icon nameGC3 Resistance Icon.png Resistance
-10% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth
Unrecognized icon namelargepx Shielded 8 14 100% +10% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research
+0.1 Unrecognized icon nameGC3 Resistance Icon.png Resistance
Unrecognized icon namelargepx Thin Atmosphere 8 14 100% +10% Unrecognized icon nameGC3 Food Stat Icon.png Food
-15% Unrecognized icon nameGC3 Growth Stat Icon.png Growth
Unrecognized icon namelargepx Tidally Locked 8 14 100% +10% Unrecognized icon nameGC3 Productive Ability Icon.png All Construction
+10% Unrecognized icon nameGC3 Generic Stat Icon.png Trade Route Value

Extreme worlds[edit | edit source]

Some planets are theoretically habitable but have extreme conditions that generally prevent colonization. Colonizing a planet with an extreme trait requires a special technology or ability. Even if a world can be colonized, it will generally have a 50% penalty to Unrecognized icon nameGC3 Raw Production Icon.png Raw Production. More advanced technology or the right ability can negate that penalty or even provide bonuses. There are two tiers of extreme worlds with different unlocking patterns.

Tier 1 extreme worlds[edit | edit source]

Colonizing the first tier generally requires the Unrecognized icon nameCustom Colonization Tech Icon.png Extreme Colonization technology. A specific technology, depending on the trait, negates the penalty and adds minor bonuses. Every trait has a corresponding ability that enables colonization, converts the Unrecognized icon nameGC3 Raw Production Icon.png Raw Production penalty to a 10% bonus and adds major bonuses, which take precedence over the minor bonuses. The Unrecognized icon nameCustom Colonization Tech Icon.png Xeno Adaptation technology and, except for corrosive and bacterial, the Adaptable ability have the same effect, except for enabling colonization.

Tier 2 extreme worlds[edit | edit source]

Colonizing the second tier requires the Unrecognized icon nameCustom Colonization Tech Icon.png Atmospheric Cleansing technology. A specific technology, depending on the trait, negates the penalty and adds minor bonuses. Every trait has a corresponding ability that converts the Unrecognized icon nameGC3 Raw Production Icon.png Raw Production penalty to a 10% bonus and adds major bonuses, which take precedence over the minor bonuses. The Unrecognized icon nameCustom Colonization Tech Icon.png Ultimate Adaptability technology has the same effect.

Extreme worlds in Crusade[edit | edit source]

Planet Type Tier Minor bonus Minor bonus tech Major bonus Ability
Unrecognized icon namelargepx Aquatic 1 +10% Unrecognized icon nameGC3 Tourism Revenue Stat Icon.png Tourism Income, +10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale Unrecognized icon nameCustom Colonization Tech Icon.png Aquatic World Mastery +25% Unrecognized icon nameGC3 Tourism Revenue Stat Icon.png Tourism Income, +25% Unrecognized icon nameGC3 Approval Stat Icon.png Morale Amphibious
Unrecognized icon namelargepx Bacterial 1 +10% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research, +10% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth Unrecognized icon nameCustom Colonization Tech Icon.png Atmospheric Cleansing +25% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research, +10% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth Synthetic Life
Unrecognized icon namelargepx Barren 1 +10% Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction, +10% Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction Unrecognized icon nameCustom Colonization Tech Icon.png Barren World Mastery +25% Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction, +25% Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction Synthetic Life
Unrecognized icon namelargepx Frozen 1 +10% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research, +10% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth Unrecognized icon nameCustom Colonization Tech Icon.png Frozen World Mastery +25% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research, +10% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth Silicon-based Life
Unrecognized icon namelargepx Corrosive 1 +10% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research, +10% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth Unrecognized icon nameCustom Colonization Tech Icon.png Atmospheric Cleansing +25% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research, +10% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth Carbon-based Life
Unrecognized icon namelargepx Radioactive 2 +25% Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction Unrecognized icon nameCustom Colonization Tech Icon.png Radioactive World Mastery +25% Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction Silicon-based Life
Unrecognized icon namelargepx Toxic 2 +25% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research Unrecognized icon nameCustom Colonization Tech Icon.png Toxic World Mastery +25% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research Synthetic Life

Precursor worlds in Crusade[edit | edit source]

The Precursor Worlds DLC adds planets that are remnants of the precursor civilizations. Some of the precursor worlds suffer from extreme conditions, but most can be colonized immediately. All precursor worlds give intrinsic bonuses, with additional bonuses unlocked through technology. Colonizing a precursor world triggers a corresponding colonization event.

Normal precursor worlds[edit | edit source]

Normal precursor worlds range in class from 11 to 20 and suffer from a penalty of -25% Unrecognized icon nameGC3 Food Stat Icon.png Food and -25% Unrecognized icon nameGC3 Population Cap Stat Icon.png Synthetic Population Cap. By default, the worlds have +1 Unrecognized icon nameGC3 Raw Production Icon.png Raw Production and a bonus to ships produced by the planet. The Unrecognized icon nameArtifact Stat Icon.png Xeno Archeology technology instead gives +3 Unrecognized icon nameGC3 Raw Production Icon.png Raw Production and increases the ship bonus. The Unrecognized icon nameArtifact Stat Icon.png Precursor Exploitation technology further increases the ship bonus.

Planet Type Description Base bonus Unrecognized icon nameArtifact Stat Icon.png Xeno Archeology bonus Unrecognized icon nameArtifact Stat Icon.png Precursor Exploitation bonus
Thulium Moon Has an artificial moon created from a Unrecognized icon nameGC3 Icon Thulium 32.png Thulium node +5 Unrecognized icon nameGC3 HitPoints Icon.png Hit Points +10 Unrecognized icon nameGC3 HitPoints Icon.png Hit Points +20 Unrecognized icon nameGC3 HitPoints Icon.png Hit Points
Durantium Cloud Has a captured cloud of Unrecognized icon nameGC3 Icon Durantium.png Durantium asteroids +10% Unrecognized icon nameGC3 Kinetic Attack Stat Icon.png Kinetic Attack +25% Unrecognized icon nameGC3 Kinetic Attack Stat Icon.png Kinetic Attack +50% Unrecognized icon nameGC3 Kinetic Attack Stat Icon.png Kinetic Attack
Precursor Accelerator Has a Unrecognized icon nameGC3 Icon Promethion 32.png Promethion accelerator in orbit, enabling faster ships +1 Unrecognized icon nameGC3 Moves Icon.png Moves +2 Unrecognized icon nameGC3 Moves Icon.png Moves +3 Unrecognized icon nameGC3 Moves Icon.png Moves
Precursor Satellites Has an array of sensor satellites, giving colony +12, +24, +48 Unrecognized icon nameGC3 SensorRange Icon.png Sensor Power by tier +10% Unrecognized icon nameGC3 SensorRange Icon.png Sensor Power +25% Unrecognized icon nameGC3 SensorRange Icon.png Sensor Power +50% Unrecognized icon nameGC3 SensorRange Icon.png Sensor Power
Precursor Elevator Has an intact space elevator, increasing Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction +25% Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction +50% Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction +100% Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction
Promethion Refinery A mined out Unrecognized icon nameGC3 Icon Promethion 32.png Promethion planet, +5 Unrecognized icon nameGC3 Icon Promethion 32.png Promethion upon colonization +3 Unrecognized icon nameGC3 ShipRange Icon.png Ship Range, +5 Unrecognized icon nameGC3 Icon Promethion 32.png Promethion, +12 Unrecognized icon nameGC3 SensorRange Icon.png Sensor Power to colony (bug?) +6 Unrecognized icon nameGC3 ShipRange Icon.png Ship Range +9 Unrecognized icon nameGC3 ShipRange Icon.png Ship Range
Precursor Factory Has orbital manufacturing rings, increasing Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction +30% Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction +50% Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction +100% Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction
Precursor Research Has intact labs in orbit, increasing Unrecognized icon nameGC3 Research Spending Stat Icon.png Research +30% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research +60% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research +100% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research
Precursor Treasury Has an orbiting ring full of Unrecognized icon nameGC3 Saving Stat Icon.png Wealth +30% Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income +60% Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income +100% Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income

Extreme precursor worlds[edit | edit source]

Extreme precursor worlds range in class from 18 to 22 and require Unrecognized icon nameCustom Colonization Tech Icon.png Atmospheric Cleansing to colonize. By default, the extreme worlds have +5 Unrecognized icon nameGC3 Raw Production Icon.png Raw Production and another colony bonus. The Unrecognized icon nameArtifact Stat Icon.png Precursor Studies technology instead gives +3 Unrecognized icon nameGC3 Raw Production Icon.png Raw Production (bug?) and increases the colony bonus. The Unrecognized icon nameArtifact Stat Icon.png Precursor Engineering technology further increases the colony bonus.

Planet Type Description Base bonus Unrecognized icon nameArtifact Stat Icon.png Precursor Studies bonus Unrecognized icon nameArtifact Stat Icon.png Precursor Engineering bonus
Precursor Quarantine Once wealthy, now toxic due to a planet-scale industrial accident +50% Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income +100% Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income +150% Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income
Precursor Experimental Used for dangerous experimentation +50% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research +100% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research +150% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research
Precursor Prison Toxic world used as a prison with intact work camps +50% Unrecognized icon nameGC3 Productive Ability Icon.png All Construction +100% Unrecognized icon nameGC3 Productive Ability Icon.png All Construction +150% Unrecognized icon nameGC3 Productive Ability Icon.png All Construction