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+ | [[Ship Construction]] is a [[statistic]] generated from {{All Construction}} and consumed by [[shipyard]]s to construct [[ship]]s. |
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− | [[Military manufacturing]] refers to the part of overall production that is used to manufacture ships of all classes at shipyards. |
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− | == |
+ | == Bonuses With Crusade == |
+ | The primary way to boost {{Ship Construction}} is through the [[improvement]]s {{Imp|sc|Strategic Command}}, {{CrusadeImp|sc|Starport}}, {{Imp|sc|Resupply Center}}, {{Imp|sc|Engineering Center}}, {{CrusadeImp|sc|Stellar Forge}}, and {{CrusadeImp|ac|Idol of Chains}}. |
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⚫ | |||
+ | Other sources of bonuses include: |
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− | === Planetary sponsors === |
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+ | * The {{RT|artifact|Precursor History}}, {{RT|artifact|Precursor Traditions}} and {{RT|st|Creative Recycling}} technologies |
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+ | * The [[Conqueror]] ability |
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+ | * The [[Militant]] trait |
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+ | * The {{Imp|xanthium|Xanthium}} and {{CrusadeImp|techapod|Techapods}} [[trade resource]]s in {{Crusade}} |
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+ | * The {{Cit|Engineer}} and {{Cit|Leader}} citizens in {{Crusade}} |
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+ | * The mercenary [[Yiyiz Ziyiy]] in {{Mercenaries}} |
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+ | * Certain [[government]]s in {{Intrigue}} |
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+ | * The {{AwardShip|Prince}} and {{AwardShip|Inquisitor}} ships in {{Intrigue}} |
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+ | * Certain [[planet type]]s |
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+ | * Certain [[colonization event]]s |
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− | One difference between Military and Social production is the fact that up to five planets are able to combine their military output at a single shipyard. |
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+ | == Generation Without Crusade == |
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− | Only limit to this is the diminishing returns on long distances between the planets, or sponsors, and the shipyard. The link is at full capacity when the distance between the shipyard and sponsor is six tiles or less, and the percentage of the original military production that is available to the shipyards starts to drop as the distance increases after that. |
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⚫ | {{Ship Construction}} is allocated by assigning parts of the economy to {{All Construction}}, and then setting the social/ship construction slider. Unlike {{Social Construction}}, modifiers that affect only {{Ship Construction}} are extremely rare. This means that most important ways of enhancing {{Ship Construction}} are those that increase {{All Construction}}. |
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− | Certain race traits and ideologies can decrease the effects of distance on the production. |
Latest revision as of 17:32, 19 July 2020
Ship Construction is a statistic generated from and consumed by All Constructionshipyards to construct ships.
Bonuses With Crusade[ | ]
The primary way to boost is through the Ship Constructionimprovements Strategic Command, Starport, Resupply Center, Engineering Center, Stellar Forge, and Idol of Chains.
Other sources of bonuses include:
- The Precursor History, Precursor Traditions and Creative Recycling technologies
- The Conqueror ability
- The Militant trait
- The Xanthium and Techapods trade resources in
- The Engineer and Leader citizens in
- The mercenary Yiyiz Ziyiy in
- Certain governments in
- The Prince and Inquisitor ships in
- Certain planet types
- Certain colonization events
Generation Without Crusade[ | ]
is allocated by assigning parts of the economy to Ship Construction, and then setting the social/ship construction slider. Unlike All Construction, modifiers that affect only Social Construction are extremely rare. This means that most important ways of enhancing Ship Construction are those that increase Ship Construction. All Construction