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* The [[Conqueror]] ability |
* The [[Conqueror]] ability |
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* The [[Militant]] trait |
* The [[Militant]] trait |
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− | * The {{ |
+ | * The {{Imp|xanthium|Xanthium}} and {{CrusadeImp|techapod|Techapods}} [[trade resource]]s in {{Crusade}} |
* The {{Cit|Engineer}} and {{Cit|Leader}} citizens in {{Crusade}} |
* The {{Cit|Engineer}} and {{Cit|Leader}} citizens in {{Crusade}} |
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* The mercenary [[Yiyiz Ziyiy]] in {{Mercenaries}} |
* The mercenary [[Yiyiz Ziyiy]] in {{Mercenaries}} |
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{{Ship Construction}} is allocated by assigning parts of the economy to {{All Construction}}, and then setting the social/ship construction slider. Unlike {{Social Construction}}, modifiers that affect only {{Ship Construction}} are extremely rare. This means that most important ways of enhancing {{Ship Construction}} are those that increase {{All Construction}}. |
{{Ship Construction}} is allocated by assigning parts of the economy to {{All Construction}}, and then setting the social/ship construction slider. Unlike {{Social Construction}}, modifiers that affect only {{Ship Construction}} are extremely rare. This means that most important ways of enhancing {{Ship Construction}} are those that increase {{All Construction}}. |
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− | == Sponsorship decay == |
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− | Sponsorship of a [[shipyard]] by a [[colony]] is at full capacity when the distance between the shipyard and sponsor is six tiles or less, and beyond that the contribution decays by 2.5% per tile. The [[Engineers]] ability cuts decay in half. |
Latest revision as of 17:32, 19 July 2020
Ship Construction is a statistic generated from and consumed by All Constructionshipyards to construct ships.
Bonuses With Crusade[ | ]
The primary way to boost is through the Ship Constructionimprovements Strategic Command, Starport, Resupply Center, Engineering Center, Stellar Forge, and Idol of Chains.
Other sources of bonuses include:
- The Precursor History, Precursor Traditions and Creative Recycling technologies
- The Conqueror ability
- The Militant trait
- The Xanthium and Techapods trade resources in
- The Engineer and Leader citizens in
- The mercenary Yiyiz Ziyiy in
- Certain governments in
- The Prince and Inquisitor ships in
- Certain planet types
- Certain colonization events
Generation Without Crusade[ | ]
is allocated by assigning parts of the economy to Ship Construction, and then setting the social/ship construction slider. Unlike All Construction, modifiers that affect only Social Construction are extremely rare. This means that most important ways of enhancing Ship Construction are those that increase Ship Construction. All Construction