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Ship component

From Galactic Civilizations III Wiki
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A Ship component is part of a ship that is either cosmetic or functional. Functional components, for example a weapon or sensor, are called equipment and determine the properties of the ship.

Engines[edit | edit source]

Interstellar Drives[edit | edit source]

An interstellar drive determines the Unrecognized icon nameGC3 Moves Icon.png Moves of a ship, and, by extension, the fleet, on the galactic map.

Sublight Drive[edit | edit source]

A sublight drive determines the Unrecognized icon nameGC3 TacticalSpeed Icon.png Tactical Speed of a ship during ship combat.

Weapons[edit | edit source]

Weapons come in three basic types: Unrecognized icon nameGC3 Beam Attack Stat Icon.png Beam weapon, Unrecognized icon nameGC3 Missile Attack Stat Icon.png Missile weapon and Unrecognized icon nameGC3 Kinetic Attack Stat Icon.png Kinetic weapon. Each weapon type has a specific range, fire rate, accuracy, defensive counter, and generally required construction resource. All weapons of the same type are combined into a single attack. Each type of weapon has a set of corresponding augment and fleet support modules.

Defenses[edit | edit source]

There are three basic types of defense that can be placed on ships: Unrecognized icon nameGC3 Armor Rating Stat Icon.png Armor (counters Unrecognized icon nameGC3 Kinetic Attack Stat Icon.png Kinetic weapon), Unrecognized icon nameGC3 Shield Strength Stat Icon.png Shields (counters Unrecognized icon nameGC3 Beam Attack Stat Icon.png Beam weapon), and Unrecognized icon nameGC3 Point Defense Stat Icon.png Point defense (counters Unrecognized icon nameGC3 Missile Attack Stat Icon.png Missile weapon). An attack first does damage to the corresponding defense. Once a defense is exhausted, the next attack reduces the Unrecognized icon nameGC3 HitPoints Icon.png Hit Points of the ship. Several Hit Point augments are available to increase Unrecognized icon nameGC3 HitPoints Icon.png Hit Points and thus absorb more damage after defense depletion. Each type of defense has a set of corresponding fleet support modules.

Modules[edit | edit source]

Life support[edit | edit source]

Life support components extend the Unrecognized icon nameGC3 ShipRange Icon.png Ship Range, the maximum distance a ship can be from a planet or starbase.

Sensors[edit | edit source]

Sensors extend the Unrecognized icon nameGC3 SensorRange Icon.png Sensor Range, that maximum distance a ship can see. The Subspace Sensor also makes a ship immune to the effects of nebulae.

Utility modules[edit | edit source]

Utility modules define the fundamental function of a ship. Examples include the Colony and Constructor modules, which classify a ship as a Colony ship and Constructor, respectively.

Carrier modules[edit | edit source]

Carrier modules can launch fighters during ship combat. The role of the fighters depends on the module type.

Repair modules[edit | edit source]

Repair modules restore the Unrecognized icon nameGC3 HitPoints Icon.png Hit Points of a ship after ship combat through Unrecognized icon nameGC3 Ship Maintenance Stat Icon.png Tactical Repair.

Targeting modules[edit | edit source]

Targeting modules increase the Unrecognized icon nameGC3 Generic Stat Icon.png Accuracy a ship during ship combat. These were removed from the game by Retribution.png.

Jamming modules[edit | edit source]

Jamming modules increase the Unrecognized icon nameGC3 Intuitive Icon.png Dodge of a ship during ship combat. These were removed from the game by Retribution.png.