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A Planet is a type of environment that may host a colony. There are three basic types of planet: habitable, gas giant and dead. Habitable planets support colonies and can have specific traits. Gas giants and dead planets cannot support colonies but can generate as Unrecognized icon nameGC3 Icon Promethion 32 Promethion and Unrecognized icon nameGC3 Icon Thulium 32 Thulium deposits, respectively. They also block ship movement.

Habitable planet traits in Crusade[ | ]

Planet traits are additional special bonuses a habitable planet may have.

Trait Class range Effect
Minimum Maximum Weight
Unrecognized icon nameActive Core icon Active Core 4 10 100% +20% Unrecognized icon nameGC3 Productive Ability Icon All Construction
-40% Unrecognized icon nameGC3 Growth Stat Icon Growth
Unrecognized icon nameBountiful icon Bountiful 8
25
14
26
95%
5%
+10% Unrecognized icon nameGC3 Saving Stat Icon Gross Income
Unrecognized icon nameBread Basket icon Bread Basket 8 16 100% +10% Unrecognized icon nameGC3 Food Stat Icon Food
+10% Unrecognized icon nameGC3 Growth Stat Icon Growth
Unrecognized icon nameDesert world Desert Planet 4 10 100% +10% Unrecognized icon nameGC3 Productive Ability Icon All Construction
-15% Unrecognized icon nameGC3 Food Stat Icon Food
Unrecognized icon nameGhost World icon Ghost World 6
25
12
26
95%
5%
+10% Unrecognized icon nameGC3 Research Spending Stat Icon Research
Unrecognized icon nameLow Gravity icon Low Gravity 8 14 100% +10% Unrecognized icon nameGC3 Productive Ability Icon All Construction
+25% Unrecognized icon nameGC3 Tourism Revenue Stat Icon Tourism Income
Unrecognized icon nameScenic icon Scenic World 8 14 100% +25% Unrecognized icon nameGC3 Tourism Revenue Stat Icon Tourism Income
+10% Unrecognized icon nameGC3 Approval Stat Icon Morale
Unrecognized icon nameSerene icon Serene 10
25
16
26
95%
5%
+10% Unrecognized icon nameGC3 Influence Stat Icon Influence Growth
+10% Unrecognized icon nameGC3 Approval Stat Icon Morale
Unrecognized icon nameShrouded icon Shrouded 8 16 100% +0.1 Unrecognized icon nameGC3 Resistance Icon Resistance
-10% Unrecognized icon nameGC3 Influence Stat Icon Influence Growth
Unrecognized icon nameShielded icon Shielded 8 14 100% +10% Unrecognized icon nameGC3 Research Spending Stat Icon Research
+0.1 Unrecognized icon nameGC3 Resistance Icon Resistance
Unrecognized icon nameThin icon Thin Atmosphere 8 14 100% +10% Unrecognized icon nameGC3 Food Stat Icon Food
-15% Unrecognized icon nameGC3 Growth Stat Icon Growth
Unrecognized icon nameTidally icon Tidally Locked 8 14 100% +10% Unrecognized icon nameGC3 Productive Ability Icon All Construction
+10% Unrecognized icon nameGC3 Generic Stat Icon Trade Route Value

Extreme worlds[ | ]

Some planets are theoretically habitable but have extreme conditions that generally prevent colonization. Colonizing a planet with an extreme trait requires a special technology or ability. Even if a world can be colonized, it will generally have a 50% penalty to Unrecognized icon nameGC3 Raw Production Icon Raw Production. More advanced technology or the right ability can negate that penalty or even provide bonuses. There are two tiers of extreme worlds with different unlocking patterns.

Tier 1 extreme worlds[ | ]

Colonizing the first tier generally requires the Unrecognized icon nameCustom Colonization Tech Icon Extreme Colonization technology. A specific technology, depending on the trait, negates the penalty and adds minor bonuses. Every trait has a corresponding ability that enables colonization, converts the Unrecognized icon nameGC3 Raw Production Icon Raw Production penalty to a 10% bonus and adds major bonuses, which take precedence over the minor bonuses. The Unrecognized icon nameCustom Colonization Tech Icon Xeno Adaptation technology and, except for corrosive and bacterial, the Adaptable ability have the same effect, except for enabling colonization.

Tier 2 extreme worlds[ | ]

Colonizing the second tier requires the Unrecognized icon nameCustom Colonization Tech Icon Atmospheric Cleansing technology. A specific technology, depending on the trait, negates the penalty and adds minor bonuses. Every trait has a corresponding ability that converts the Unrecognized icon nameGC3 Raw Production Icon Raw Production penalty to a 10% bonus and adds major bonuses, which take precedence over the minor bonuses. The Unrecognized icon nameCustom Colonization Tech Icon Ultimate Adaptability technology has the same effect.

Extreme worlds in Crusade[ | ]

Planet Type Tier Minor bonus Minor bonus tech Major bonus Ability
Unrecognized icon nameGC3 Extreme Water 32 Aquatic World 1 +10% Unrecognized icon nameGC3 Tourism Revenue Stat Icon Tourism Income, +10% Unrecognized icon nameGC3 Approval Stat Icon Morale Unrecognized icon nameCustom Colonization Tech Icon Aquatic World Mastery +25% Unrecognized icon nameGC3 Tourism Revenue Stat Icon Tourism Income, +25% Unrecognized icon nameGC3 Approval Stat Icon Morale Amphibious
Unrecognized icon nameGC3 Extreme Toxic 32 Bacterial World 1 +10% Unrecognized icon nameGC3 Research Spending Stat Icon Research, +10% Unrecognized icon nameGC3 Influence Stat Icon Influence Growth Unrecognized icon nameCustom Colonization Tech Icon Atmospheric Cleansing +25% Unrecognized icon nameGC3 Research Spending Stat Icon Research, +10% Unrecognized icon nameGC3 Influence Stat Icon Influence Growth Synthetic Life
Unrecognized icon nameGC3 Extreme Barren 32 Barren World 1 +10% Unrecognized icon nameGC3 S Military Manufacturing Icon Ship Construction, +10% Unrecognized icon nameGC3 Productive Ability Icon Social Construction Unrecognized icon nameCustom Colonization Tech Icon Barren World Mastery +25% Unrecognized icon nameGC3 S Military Manufacturing Icon Ship Construction, +25% Unrecognized icon nameGC3 Productive Ability Icon Social Construction Synthetic Life
Unrecognized icon nameGC3 Extreme Frozen 32 Frozen World 1 +10% Unrecognized icon nameGC3 Research Spending Stat Icon Research, +10% Unrecognized icon nameGC3 Influence Stat Icon Influence Growth Unrecognized icon nameCustom Colonization Tech Icon Frozen World Mastery +25% Unrecognized icon nameGC3 Research Spending Stat Icon Research, +10% Unrecognized icon nameGC3 Influence Stat Icon Influence Growth Silicon-based Life
Unrecognized icon nameGC3 Extreme Toxic 32 Corrosive World 1 +10% Unrecognized icon nameGC3 Research Spending Stat Icon Research, +10% Unrecognized icon nameGC3 Influence Stat Icon Influence Growth Unrecognized icon nameCustom Colonization Tech Icon Atmospheric Cleansing +25% Unrecognized icon nameGC3 Research Spending Stat Icon Research, +10% Unrecognized icon nameGC3 Influence Stat Icon Influence Growth Carbon-based
Unrecognized icon nameGC3 Extreme Radioactive 32 Radioactive World 2 +25% Unrecognized icon nameGC3 Productive Ability Icon Social Construction Unrecognized icon nameCustom Colonization Tech Icon Radioactive World Mastery +25% Unrecognized icon nameGC3 Productive Ability Icon Social Construction Silicon-based Life
Unrecognized icon nameGC3 Extreme Toxic 32 Toxic World 2 +25% Unrecognized icon nameGC3 Research Spending Stat Icon Research Unrecognized icon nameCustom Colonization Tech Icon Toxic World Mastery +25% Unrecognized icon nameGC3 Research Spending Stat Icon Research Synthetic Life

Precursor worlds[ | ]

The Precursor Worlds DLC adds planets that are remnants of the precursor civilizations. Some of the precursor worlds suffer from extreme conditions, but most can be colonized immediately. All precursor worlds give intrinsic bonuses, with additional bonuses unlocked through technology. Colonizing a precursor world triggers a corresponding colonization event.

Normal precursor worlds[ | ]

Normal precursor worlds range in class from 11 to 20 and suffer from a penalty of -50% Unrecognized icon nameGC3 Food Stat Icon Food and -50% Unrecognized icon nameGC3 Population Cap Stat Icon Synthetic Population Cap. By default, the worlds have +1 Unrecognized icon nameGC3 Raw Production Icon Raw Production and a bonus to ships produced by the planet. The Unrecognized icon nameArtifact Stat Icon Xeno Archeology technology instead gives +3 Unrecognized icon nameGC3 Raw Production Icon Raw Production and increases the ship bonus. The Unrecognized icon nameArtifact Stat Icon Precursor Exploitation technology further increases the ship bonus.

Planet Type Description Base bonus Unrecognized icon nameArtifact Stat Icon Xeno Archeology bonus Unrecognized icon nameArtifact Stat Icon Precursor Exploitation bonus
Thulium Moon Has an artificial moon created from a Unrecognized icon nameGC3 Icon Thulium 32 Thulium node +5 Unrecognized icon nameGC3 HitPoints Icon Hit Points +10 Unrecognized icon nameGC3 HitPoints Icon Hit Points +20 Unrecognized icon nameGC3 HitPoints Icon Hit Points
Durantium Cloud Has a captured cloud of Unrecognized icon nameGC3 Icon Durantium Durantium asteroids +10% Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack +25% Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack +50% Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack
Precursor Accelerator Has a Unrecognized icon nameGC3 Icon Promethion 32 Promethion accelerator in orbit, enabling faster ships +1 Unrecognized icon nameGC3 Moves Icon Moves +2 Unrecognized icon nameGC3 Moves Icon Moves +3 Unrecognized icon nameGC3 Moves Icon Moves
Precursor Satellites Has an array of sensor satellites, giving colony +12, +24, +48 Unrecognized icon nameGC3 SensorRange Icon Sensor Power by tier +10% Unrecognized icon nameGC3 SensorRange Icon Sensor Power +25% Unrecognized icon nameGC3 SensorRange Icon Sensor Power +50% Unrecognized icon nameGC3 SensorRange Icon Sensor Power
Precursor Elevator Has an intact space elevator, increasing Unrecognized icon nameGC3 S Military Manufacturing Icon Ship Construction +25% Unrecognized icon nameGC3 S Military Manufacturing Icon Ship Construction +50% Unrecognized icon nameGC3 S Military Manufacturing Icon Ship Construction +100% Unrecognized icon nameGC3 S Military Manufacturing Icon Ship Construction
Promethion Refinery A mined out Unrecognized icon nameGC3 Icon Promethion 32 Promethion planet, +5 Unrecognized icon nameGC3 Icon Promethion 32 Promethion upon colonization +3 Unrecognized icon nameGC3 ShipRange Icon Ship Range, +5 Unrecognized icon nameGC3 Icon Promethion 32 Promethion, +12 Unrecognized icon nameGC3 SensorRange Icon Sensor Power to colony (bug?) +6 Unrecognized icon nameGC3 ShipRange Icon Ship Range +9 Unrecognized icon nameGC3 ShipRange Icon Ship Range
Precursor Factory Has orbital manufacturing rings, increasing Unrecognized icon nameGC3 Productive Ability Icon Social Construction +30% Unrecognized icon nameGC3 Productive Ability Icon Social Construction +50% Unrecognized icon nameGC3 Productive Ability Icon Social Construction +100% Unrecognized icon nameGC3 Productive Ability Icon Social Construction
Precursor Research Has intact labs in orbit, increasing Unrecognized icon nameGC3 Research Spending Stat Icon Research +30% Unrecognized icon nameGC3 Research Spending Stat Icon Research +60% Unrecognized icon nameGC3 Research Spending Stat Icon Research +100% Unrecognized icon nameGC3 Research Spending Stat Icon Research
Precursor Treasury Has an orbiting ring full of Unrecognized icon nameGC3 Saving Stat Icon Wealth +30% Unrecognized icon nameGC3 Saving Stat Icon Gross Income +60% Unrecognized icon nameGC3 Saving Stat Icon Gross Income +100% Unrecognized icon nameGC3 Saving Stat Icon Gross Income

Extreme precursor worlds[ | ]

Extreme precursor worlds range in class from 18 to 22 and require Unrecognized icon nameCustom Colonization Tech Icon Atmospheric Cleansing to colonize. By default, the extreme worlds have +5 Unrecognized icon nameGC3 Raw Production Icon Raw Production and another colony bonus. The Unrecognized icon nameArtifact Stat Icon Precursor Studies technology instead gives +3 Unrecognized icon nameGC3 Raw Production Icon Raw Production (bug?) and increases the colony bonus. The Unrecognized icon nameArtifact Stat Icon Precursor Engineering technology further increases the colony bonus.

Planet Type Description Base bonus Unrecognized icon nameArtifact Stat Icon Precursor Studies bonus Unrecognized icon nameArtifact Stat Icon Precursor Engineering bonus
Precursor Quarantine Once wealthy, now toxic due to a planet-scale industrial accident +50% Unrecognized icon nameGC3 Saving Stat Icon Gross Income +100% Unrecognized icon nameGC3 Saving Stat Icon Gross Income +150% Unrecognized icon nameGC3 Saving Stat Icon Gross Income
Precursor Experimental Used for dangerous experimentation +50% Unrecognized icon nameGC3 Research Spending Stat Icon Research +100% Unrecognized icon nameGC3 Research Spending Stat Icon Research +150% Unrecognized icon nameGC3 Research Spending Stat Icon Research
Precursor Prison Toxic world used as a prison with intact work camps +50% Unrecognized icon nameGC3 Productive Ability Icon All Construction +100% Unrecognized icon nameGC3 Productive Ability Icon All Construction +150% Unrecognized icon nameGC3 Productive Ability Icon All Construction
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