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TraitsBrutal (+1)
Tough (+2)
Clever (+1)
Resilient (+1)
HomelandSlyne System
Ship call signsS.E.S.
LeaderRaz-Spon Erg
Default statisticsUnrecognized icon nameGC3 Militant Ability Icon.png War Endurance: 0
Unrecognized icon nameGC3 Resistance Icon.png Resistance: 0.6
Unrecognized icon nameGC3 Influence Stat Icon.png Influence: 10
Unrecognized icon nameGC3 Population Stat Icon.png Population: 5
AI behaviorMilitary: 22
Growth: 14
Tech: 16
Diplomacy: 10
Expansion: 18
Wealth: 12
Influence: 8
Fortification: 20
Logistics: 10

The Slyne is a major faction in Crusade. The Slyne are gelatinous beings capable with a natural understanding of technology and who use a variety of cybernetic limbs and enhancements to project their will. Fickle and hard to kill, it's probably best to stay on their good side.

Description[edit | edit source]

The Slyne are an advanced organic race, composed of gelatinous blobs who have enhanced themselves with a variety of cybernetic implants. Reproducing by division, which effectively "kills" the original parent, only a portion of Slyne society reproduces, concentrating wisdom and political authority in a few extremely elderly members.

The Slyne possess cybernetic limbs which can be swapped out as needed to suit whatever tasks the Slyne is asked to perform, making them naturally skilled shipbuilders. Additionally, their gelatinous nature makes them very difficult to kill, particularly when they invade an enemy planet.

Abilities[edit | edit source]

The Slyne have an instinctive understanding of almost all technology and quickly understand any new mechanisms they discover. They are unparalleled at construction and engineering, often building things which require almost no maintenance and start the game with a Unrecognized icon nameConstructor Icon.png Constructor. The Slyne are particularly efficient at transporting materials from asteroid mines and to shipyards.