Social construction

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Social construction refers to all non-ship construction performed at colonies.

Generation in Crusade[edit | edit source]

Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction, like Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction, is a linear function of Unrecognized icon nameGC3 Productive Ability Icon.png All Construction, computed by adding the total flat bonus to Unrecognized icon nameGC3 Productive Ability Icon.png All Construction and then multiplying by the total multiplier bonus. The total multiplier to Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction is independent of the multiplier to Unrecognized icon nameGC3 Productive Ability Icon.png All Construction: a +20% bonus to Unrecognized icon nameGC3 Productive Ability Icon.png All Construction and a +20% bonus to Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction will result in a 1.44x multiplier to net Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction.

Therefore, Unrecognized icon nameGC3 Productive Ability Icon.png All Construction is usually the most important determinant of Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction.

Generation in Base Game[edit | edit source]

Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction is allocated by assigning population to construction, and then setting the social/ship construction slider.

Uses[edit | edit source]

Improvements[edit | edit source]

Main article: Improvement

The primary use of social construction is improvements: constructions that take up one hex each on the planet surface and provide a bonus to the colony.

Project[edit | edit source]

Social construction may be spent on projects to increase the output of other resources. Each 10 points of social construction gives +10% to the production of the resource specified by the project for that turn:

Resource Project Unlocked by tech
Income Economic Stimulus At start
Research Research Project Institutional Research
Influence Cultural Festival At start
Growth Birthing Subsidies Xeno Biology
Ship construction Military Subsidies Orbital Manufacturing

The more production a planet has, the more efficient these projects are; however, they are generally less effective than appropriately specialized planets unless extreme amounts (~hundreds) of production are reached.

Synthetic assembly[edit | edit source]

Synthetic races increase their population via projects.

Project Population Cost Unlocked by
Assembly 2 121 Synthetic ability
Fast Assembly 4 182 Spark of Life (Yor tech)
High Capacity Assembly 6 273 Spark Replication (Yor tech)
Ultimate Assembly 8 410 Spark Continuity (Yor tech)

Shipyards[edit | edit source]

Colonies may produce Shipyards in order consume Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction to manufacture Ships.