Trade resource

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Trade resources are a type of resource found on planets. They can be traded to other empires. Trade resource tiles can be destroyed to make room for other improvements. Crusade overhauled the resource system, including trade resources.

Trade Resources in Crusade[edit | edit source]

In Crusade, trade resources accumulate at a rate increasing with the level of the resource tile improvement, which also gives intrinsic bonuses. Resources can be spent on improvements, citizen promotions, and shipyard missions.

There are two main types of trade resources: mined and harvested. Each type has three levels of extraction, gated by specific technologies. Improving mines to Level 2 requires the Unrecognized icon nameGC3 Productive Ability Icon.png Xeno Resource Mining, and Level 3 requires Unrecognized icon nameGC3 Productive Ability Icon.png Advanced Resource Mining. Upgrading farms requires Unrecognized icon nameCustom Colonization Tech Icon.png Terrestrial Harvesting and Unrecognized icon nameCustom Colonization Tech Icon.png Advanced Resource Harvesting. There is also the special resource Unrecognized icon nameIcon Res PrecursorNanites.png Precursor Nanites, upgrades of which depend on Unrecognized icon nameArtifact Stat Icon.png Precursor Studies and Unrecognized icon nameArtifact Stat Icon.png Precursor Exploitation.

Tile Type Level 1 Level 2 Level 3 Applications
Unrecognized icon nameGC3 Icon Thulium 32.png Thulium Deposit Mine 0.1 0.25 0.5 See Thulium
Unrecognized icon nameGC3 Icon Elerium.png Crystallized Elerium Mine 0.1 0.25 0.5 See Elerium
Unrecognized icon nameGC3 Icon Promethion 32.png Prometheus Stone Mine 0.1 0.25 0.5 See Promethion
Unrecognized icon nameIcon Res HeliosOre.png Helios Ore Mine 0.1 0.25 0.5
Unrecognized icon nameIcon Res HyperSilicates.png Hyper Silicates Mine 0.1 0.2 0.3
Unrecognized icon nameIcon Res XanthiumDeposit.png Xanthium Mine 0.1 0.2 0.3
Unrecognized icon nameIcon Res HarmonyCrystals.png Harmony Crystals Mine 0.1 0.25 0.5
Unrecognized icon nameIcon Res TechapodHive.png Techapods Farm 0.1 0.2 0.3
Unrecognized icon nameIcon Res SnugglerColony.png Snuggler Colony Farm 0.1 0.25 0.5
Unrecognized icon nameIcon Res UltraSpice.png Arnor Spice Farm 0.1 0.25 0.5
Unrecognized icon nameIcon Res EpimetheusPollen.png Epimetheus Pollen Farm 0.1 0.25 0.5
Unrecognized icon nameIcon Res ArtocarpusViriles.png Artocarpus Viriles Farm 0.1 0.2 0.3
Unrecognized icon nameGC3 Food Stat Icon.png Arable Land Farm 2 3 4
Unrecognized icon nameIcon Res MonsantiumDeposit.png Monsatium Deposit Farm 0.1 0.2 0.3
Unrecognized icon nameIcon Res AurorusArboretum.png Aurorus Arboretum Farm 0.1 0.25 0.5
Unrecognized icon nameIcon Res PrecursorNanites.png Precursor Nanites Precursor 0.1 0.2 0.3

Alternative sources[edit | edit source]

  • Unrecognized icon nameGC3 Icon Thulium 32.png Thulium, Unrecognized icon nameGC3 Icon Elerium.png Elerium and Unrecognized icon nameGC3 Icon Promethion 32.png Promethion are also found as galactic resources.
  • Unrecognized icon nameIcon Res HeliosOre.png Helios Ore, Unrecognized icon nameIcon Res HyperSilicates.png Hyper Silicates, and Unrecognized icon nameIcon Res UltraSpice.png Arnor Spice are available from missions.

Trade Resources in the Base Game[edit | edit source]

Bonus to Adjacent Improvements[edit | edit source]

Each trade resource on a planet provides an adjacency bonus to surrounding tiles.

Player Achievement Bonus[edit | edit source]

Each trade resource has a bonus associated with owning the resource. This is a global bonus that applies to your entire civ. The bonuses do indeed stack (despite the tooltip when looking at the resource saying "One Per Player") so owning 2 Precursor Nanites, for example, will give you a global +10% to your manufacturing on all of your colonies.

Note that if you trade a resource away to another civ and then lose your access to that resource, the civ that you traded the resource to continues to receive that resource until the number of turns expire, leaving you with a negative number of that resource. You do not receive any penalties from having a negative number of trade resources. There are several ways you could lose access to a trade resource:

  • Destroy the trade resource on the colony screen of one of your planets.
  • Give away or lose a planet to another civ.
  • An agreement from another civ granting you the trade resource expires.

Types of trade resources[edit | edit source]

Artocarpus Viriles Growth +5% +2 Adjacent Population
Aurorus Arboretum Tourism Income +5% +2 Adjacent Influence
Crystallized Elerium Shield Strength +5% +2 Adjacent Military
Epimetheus Pollen Ship Range +5% +2 Adjacent Military
Harmony Crystals Morale +1 +2 Adjacent Approval
Helios Ore Capacity +5% +2 Adjacent Military
Hyper Silicates Research +5% +2 Adjacent Research
Monsatium Deposit Food +1 +2 Adjacent Population
Precursor Nanites Manufacturing +5% +2 Adjacent Manufacturing
Prometheus Stone Moves +5% +2 Adjacent Military
Snuggler Colony Influence Growth +5% +2 Adjacent Influence
Techapod Hive Maintenance -5% +2 Adjacent Manufacturing
Thulium Catalyst Sensor Range +5% +2 Adjacent Research
Ultra Spice Gross Income +5% +2 Adjacent Wealth
Xanthium Deposit Hit Points +5% +2 Adjacent Military
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