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== Weapon types ==
 
== Weapon types ==
There are three types of weapons: [[kinetic weapon]]s, [[beam weapon]]s, and [[missile weapon]]s. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups. A different [[galactic resource]] is consumed to construct each type.
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There are three types of weapons: [[kinetic weapon]]s, [[beam weapon]]s, and [[missile weapon]]s. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups.
   
 
{| class="wikitable"
 
{| class="wikitable"
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! Accuracy
 
! Accuracy
 
! Defense
 
! Defense
! Resource
 
 
|-
 
|-
 
| [[Kinetic weapon|Kinetic]]
 
| [[Kinetic weapon|Kinetic]]
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| '''Low'''<br/>{{Kinetic Accuracy|80%}}
 
| '''Low'''<br/>{{Kinetic Accuracy|80%}}
 
| {{Icon|armor rating}} [[Armor]]
 
| {{Icon|armor rating}} [[Armor]]
| {{Thulium}}
 
 
|-
 
|-
 
| [[Beam weapon|Beam]]
 
| [[Beam weapon|Beam]]
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| '''Average'''<br/>{{Beam Cooldown|+3}}
 
| '''Average'''<br/>{{Beam Cooldown|+3}}
 
| '''High'''<br/>{{Beam Accuracy|+100%}}
 
| '''High'''<br/>{{Beam Accuracy|+100%}}
| {{Icon|shield strength}} [[Shields]]
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| {{Icon|shield strength}} [[Shield]]
| {{Elerium}}
 
 
|-
 
|-
 
| [[Missile weapon|Missile]]
 
| [[Missile weapon|Missile]]
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| '''Average'''<br/>{{Missile Accuracy|+90%}}
 
| '''Average'''<br/>{{Missile Accuracy|+90%}}
 
| {{Icon|point defense}} [[Point defense]]
 
| {{Icon|point defense}} [[Point defense]]
| {{Antimatter}}
 
 
|}
 
|}
   

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