Difference between revisions of "Weapon"

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(Created page with "A '''Weapon''' is a type of ship component used for damaging other ships. == Weapon types == There are three types of weapons: kinetic weapons, beam weapons, and...")
 
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== Weapon types ==
 
== Weapon types ==
There are three types of weapons: [[kinetic weapon]]s, [[beam weapon]]s, and [[missile weapon]]s. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups.
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There are three types of weapons: [[kinetic weapon]]s, [[beam weapon]]s, and [[missile weapon]]s. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups. A different [[galactic resource]] is consumed to construct each type.
   
 
{| class="wikitable"
 
{| class="wikitable"
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! Accuracy
 
! Accuracy
 
! Defense
 
! Defense
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! Resource
 
|-
 
|-
 
| [[Kinetic weapon|Kinetic]]
 
| [[Kinetic weapon|Kinetic]]
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| '''Low'''<br/>{{Kinetic Accuracy|80%}}
 
| '''Low'''<br/>{{Kinetic Accuracy|80%}}
 
| {{Icon|armor rating}} [[Armor]]
 
| {{Icon|armor rating}} [[Armor]]
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| {{Thulium}}
 
|-
 
|-
 
| [[Beam weapon|Beam]]
 
| [[Beam weapon|Beam]]
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| '''Average'''<br/>{{Beam Cooldown|+3}}
 
| '''Average'''<br/>{{Beam Cooldown|+3}}
 
| '''High'''<br/>{{Beam Accuracy|+100%}}
 
| '''High'''<br/>{{Beam Accuracy|+100%}}
| {{Icon|shield strength}} [[Shield]]
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| {{Icon|shield strength}} [[Shields]]
  +
| {{Elerium}}
 
|-
 
|-
 
| [[Missile weapon|Missile]]
 
| [[Missile weapon|Missile]]
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| '''Average'''<br/>{{Missile Accuracy|+90%}}
 
| '''Average'''<br/>{{Missile Accuracy|+90%}}
 
| {{Icon|point defense}} [[Point defense]]
 
| {{Icon|point defense}} [[Point defense]]
  +
| {{Antimatter}}
 
|}
 
|}
   

Latest revision as of 03:07, 13 August 2019

A Weapon is a type of ship component used for damaging other ships.

Weapon types[edit | edit source]

There are three types of weapons: kinetic weapons, beam weapons, and missile weapons. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups. A different galactic resource is consumed to construct each type.

Type Range Cooldown Accuracy Defense Resource
Kinetic Short
+800 Unrecognized icon nameGC3 Kinetic Range Stat Icon.png Kinetic Range
Fast
+1 Unrecognized icon nameGC3 Kinetic Cooldown Stat Icon.png Kinetic Cooldown
Low
80% Unrecognized icon nameGC3 Kinetic Accuracy Stat Icon.png Kinetic Accuracy
Unrecognized icon nameGC3 Armor Rating Stat Icon.png Armor Unrecognized icon nameGC3 Icon Thulium 32.png Thulium
Beam Mid
+1000 Unrecognized icon nameGC3 Beam Range Stat Icon.png Beam Range
Average
+3 Unrecognized icon nameGC3 Beam Cooldown Stat Icon.png Beam Cooldown
High
+100% Unrecognized icon nameGC3 Beam Accuracy Stat Icon.png Beam Accuracy
Unrecognized icon nameGC3 Shield Strength Stat Icon.png Shields Unrecognized icon nameGC3 Icon Elerium.png Elerium
Missile Long
+1300 Unrecognized icon nameGC3 Missile Range Stat Icon.png Missile Range
Slow
+4 Unrecognized icon nameGC3 Missile Cooldown Stat Icon.png Missile Cooldown
Average
+90% Unrecognized icon nameGC3 Missile Accuracy Stat Icon.png Missile Accuracy
Unrecognized icon nameGC3 Point Defense Stat Icon.png Point defense Unrecognized icon nameGC3 Icon Antimatter.png Antimatter

Specific weapons within a type mostly vary by their attack damage and cost.