Difference between revisions of "Weapon"
(Created page with "A '''Weapon''' is a type of ship component used for damaging other ships. == Weapon types == There are three types of weapons: kinetic weapons, beam weapons, and...") |
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== Weapon types == |
== Weapon types == |
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− | There are three types of weapons: [[kinetic weapon]]s, [[beam weapon]]s, and [[missile weapon]]s. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups. |
+ | There are three types of weapons: [[kinetic weapon]]s, [[beam weapon]]s, and [[missile weapon]]s. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups. A different [[galactic resource]] is consumed to construct each type. |
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{| class="wikitable" |
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! Accuracy |
! Accuracy |
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! Defense |
! Defense |
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+ | ! Resource |
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| [[Kinetic weapon|Kinetic]] |
| [[Kinetic weapon|Kinetic]] |
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| '''Low'''<br/>{{Kinetic Accuracy|80%}} |
| '''Low'''<br/>{{Kinetic Accuracy|80%}} |
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| {{Icon|armor rating}} [[Armor]] |
| {{Icon|armor rating}} [[Armor]] |
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+ | | {{Thulium}} |
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| [[Beam weapon|Beam]] |
| [[Beam weapon|Beam]] |
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| '''Average'''<br/>{{Beam Cooldown|+3}} |
| '''Average'''<br/>{{Beam Cooldown|+3}} |
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| '''High'''<br/>{{Beam Accuracy|+100%}} |
| '''High'''<br/>{{Beam Accuracy|+100%}} |
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− | | {{Icon|shield strength}} [[ |
+ | | {{Icon|shield strength}} [[Shields]] |
+ | | {{Elerium}} |
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| [[Missile weapon|Missile]] |
| [[Missile weapon|Missile]] |
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| '''Average'''<br/>{{Missile Accuracy|+90%}} |
| '''Average'''<br/>{{Missile Accuracy|+90%}} |
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| {{Icon|point defense}} [[Point defense]] |
| {{Icon|point defense}} [[Point defense]] |
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+ | | {{Antimatter}} |
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Latest revision as of 03:07, 13 August 2019
A Weapon is a type of ship component used for damaging other ships.
Weapon types[edit | edit source]
There are three types of weapons: kinetic weapons, beam weapons, and missile weapons. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups. A different galactic resource is consumed to construct each type.
Type | Range | Cooldown | Accuracy | Defense | Resource |
---|---|---|---|---|---|
Kinetic | Short +800 Kinetic Range |
Fast +1 Kinetic Cooldown |
Low 80% Kinetic Accuracy |
Armor | Thulium |
Beam | Mid +1000 Beam Range |
Average +3 Beam Cooldown |
High +100% Beam Accuracy |
Shields | Elerium |
Missile | Long +1300 Missile Range |
Slow +4 Missile Cooldown |
Average +90% Missile Accuracy |
Point defense | Antimatter |
Specific weapons within a type mostly vary by their attack damage and cost.