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A Weapon is a type of ship component used for damaging other ships.

Weapon typesEdit

There are three types of weapons: kinetic weapons, beam weapons, and missile weapons. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups. A different galactic resource is consumed to construct each type.

Type Range Cooldown Accuracy Defense Resource
Kinetic Short
+800 Unrecognized icon name  Kinetic Range
Fast
+1 Unrecognized icon name  Kinetic Cooldown
Low
80% Unrecognized icon name  Kinetic Accuracy
Unrecognized icon name  Armor Unrecognized icon name  Thulium
Beam Mid
+1000 Unrecognized icon name  Beam Range
Average
+3 Unrecognized icon name  Beam Cooldown
High
+100% Unrecognized icon name  Beam Accuracy
Unrecognized icon name  Shields Unrecognized icon name  Elerium
Missile Long
+1300 Unrecognized icon name  Missile Range
Slow
+4 Unrecognized icon name  Missile Cooldown
Average
+90% Unrecognized icon name  Missile Accuracy
Unrecognized icon name  Point defense Unrecognized icon name  Antimatter

Specific weapons within a type mostly vary by their attack damage and cost.