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A Weapon is a type of ship component used for damaging other ships.

Weapon types[ | ]

There are three types of weapons: kinetic weapons, beam weapons, and missile weapons. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups. A different galactic resource is consumed to construct each type.

Type Range Cooldown Accuracy Defense Resource
Kinetic Short
+800 Unrecognized icon nameGC3 Kinetic Range Stat Icon Kinetic Range
Fast
+1 Unrecognized icon nameGC3 Kinetic Cooldown Stat Icon Kinetic Cooldown
Low
80% Unrecognized icon nameGC3 Kinetic Accuracy Stat Icon Kinetic Accuracy
Unrecognized icon nameGC3 Armor Rating Stat Icon Armor Unrecognized icon nameGC3 Icon Thulium 32 Thulium
Beam Mid
+1000 Unrecognized icon nameGC3 Beam Range Stat Icon Beam Range
Average
+3 Unrecognized icon nameGC3 Beam Cooldown Stat Icon Beam Cooldown
High
+100% Unrecognized icon nameGC3 Beam Accuracy Stat Icon Beam Accuracy
Unrecognized icon nameGC3 Shield Strength Stat Icon Shields Unrecognized icon nameGC3 Icon Elerium Elerium
Missile Long
+1300 Unrecognized icon nameGC3 Missile Range Stat Icon Missile Range
Slow
+4 Unrecognized icon nameGC3 Missile Cooldown Stat Icon Missile Cooldown
Average
+90% Unrecognized icon nameGC3 Missile Accuracy Stat Icon Missile Accuracy
Unrecognized icon nameGC3 Point Defense Stat Icon Point defense Unrecognized icon nameGC3 Icon Antimatter Antimatter

Specific weapons within a type mostly vary by their attack damage and cost.

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