A Weapon is a type of ship component used for damaging other ships.
Weapon types[ | ]
There are three types of weapons: kinetic weapons, beam weapons, and missile weapons. Each type of weapon has a base range, cooldown and accuracy. Thus, each type is useful in particular combat situations. Each weapon type is countered by a specific type of defense, allowing for optimization of matchups. A different galactic resource is consumed to construct each type.
Type | Range | Cooldown | Accuracy | Defense | Resource |
---|---|---|---|---|---|
Kinetic | Short +800 Kinetic Range |
Fast +1 Kinetic Cooldown |
Low 80% Kinetic Accuracy |
Armor | Thulium |
Beam | Mid +1000 Beam Range |
Average +3 Beam Cooldown |
High +100% Beam Accuracy |
Shields | Elerium |
Missile | Long +1300 Missile Range |
Slow +4 Missile Cooldown |
Average +90% Missile Accuracy |
Point defense | Antimatter |
Specific weapons within a type mostly vary by their attack damage and cost.