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Galactic Civilizations III Wiki
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'''Abilities''' represent the culture of a race through specific bonuses and access to certain [[planet types]]. {{Crusade}} and {{Retribution}} introduce many dependencies of [[improvement]]s and [[technology|technologies]] on [[abilities]]. {{Crusade}} uses [[abilities]] to control access to certain [[citizen]]s. {{Intrigue}} restricts access to some [[government]]s behind [[abilities]]. [[Abilities]] are distinct from [[traits]] in that traits modify a single statistic, while an ability can have broader and more fundamental effects on gameplay. ==List== The table below summarizes the abilities. For technologies and improvements specific to an ability, the table only includes the root of a technology branch or base of an improvement progression. {|class="wikitable" ! Name ! Description ! Requirements |- ! rowspan=3 | Adaptable |Can colonize [[Planet types|tier 1 extreme worlds]] | |- |Can colonize {{Planet|Aquatic World}}s, {{Planet|Frozen World}}s and {{Planet|Barren World}}s |{{Crusade}} |- |Enables the {{CrusadeImp|r|Precursor Archive}} player wonder |{{Crusade}} or {{Retribution}} |- ! Aeroponics |Enables the {{Imp|pop|Aeroponic Farm}} improvement |{{Crusade}} or {{Retribution}} |- ! Amphibious | * Can immediately colonize {{Planet|Aquatic World}}s, with no penalty * Can [[terraform]] 1 extra water tile each [[technology age]] * Converted to the [[Aquatic]] [[Race Types|race type]] by {{Crusade}} |{{Mercenaries}} |- ! rowspan=3 | Ancient | {{Research|+10}} upon arriving at an [[anomaly]] | |- | * Enables {{RT|artt|Xeno Mysticism}}, {{RT|mt|Inherent Talent}}, and {{RT|artt|Precursor Traditions}} technologies * Enables the {{CrusadeImp|tf|Biosphere Manipulator}} improvement ||{{Crusade}} or {{Retribution}} |- |Enables the {{Gov|Unity}} government |{{Intrigue}} |- ! Angry |Start with a {{Ship|Cutter}} | |- ! rowspan=3 | Bureaucrats |{{Administration|+10}} | |- |Enables the {{RT|pt|Coordination Temple}} technology |{{Crusade}} or {{Retribution}} |- |Enables the {{Gov|Theocracy}} government |{{Intrigue}} |- ! rowspan=3 | Certain | * {{Influence|+2}} * Receive {{Research|+100}} every time an [[ideology|ideological trait]] is unlocked | |- | * Enables {{RT|mt|Defensive Meditation}} technology * Enables {{CrusadeImp|approval|Healing Pools}}, {{CrusadeImp|ship construction|Champion's Temple}}, {{CrusadeImp|approval|Shrine of Tandis}}, {{CrusadeImp|approval|Drathian Temple}}, {{CrusadeImp|approval|Shrine of the Mithrilar}}, and {{CrusadeImp|wealth|Precursor Souvenir Shop}} improvements * Disables the {{CrusadeImp|approval|Entertainment Center}} improvement |{{Crusade}} or {{Retribution}} |- |Enables {{CrusadeImp|wealth|Free Market}} improvement (bug? probably meant [[Traders]]) |{{Retribution}} |- ! Chaotic | Grants two free random technologies at the beginning of each [[technology age]], starting with Age of War | [[Villains of Star Control: Origins DLC]] |- ! rowspan=2 | Colonizers |First improvement on all new colonies is free | |- |'''No''' free improvement; colony ships refund {{Administration|1}} when colonizing a new world |{{Crusade}} |- ! rowspan=2 | Conquerors | * {{Credits|+2500}} upon conquering a planet * {{Ship Construction|+1}} | |- |{{Soldiering|+100%}} |{{Crusade}} |- ! Cybernetic |Enables the {{Cit|Mechanic}} |{{Crusade}} |- ! rowspan=3 | Devout | * {{Administration|+25%}} * {{Administration|+4}} * {{Influence Growth|+100}} upon unlocking an [[ideology]] (bugged) | |- |'''No''' {{Administration}} bonus; start with a {{Cit|Cleric}} |{{Crusade}} |- |Enables {{RT|it|The Path}}, {{RT|mt|Jihad}}, {{RT|it|The Path of Shadows}} and {{RT|tt|Krynniac Conversion}} technologies |{{Crusade}} or {{Retribution}} |- ! Determined | {{Ship Range|+5}} | |- ! rowspan=2 | Diplomatic | {{Diplomacy|+1}} | |- | * Enables {{RT|it|Majesty}} technology * Enables {{Imp|influence|Galactic Council}} improvement |{{Crusade}} or {{Retribution}} |- ! Discreet |Receives a free random tier 1 [[mercenary]] every game, when they first encounter the [[Galactic Bazaar]] |{{Mercenaries}} |- ! Divine Guardian | * Starts with warship [[Jeff]] * Enables {{Imp|approval|Temple of Jeff}} improvement |[[Heroes of Star Control: Origins DLC]] |- ! Engineers |[[Shipyard]] and [[Asteroid Mine]] production decays at half of the normal rate | |- ! Experienced |All [[ships]] receive 25% more {{Experience Points}} from battle | |- ! Exterminators | * Enables {{RT|mt|Spore Weapon}} technology * Enables {{Imp|r|Inspiration Extractor}}, {{Imp|ship construction|Temple of Despair}}, {{Imp|ship construction|Monument of the Final War}}, {{Imp|approval|Eulogy of the Fallen}}, {{Imp|ship construction|Grave of Lessers}}, {{Imp|approval|Shrine of A'Aghohl}} improvements * Enables the {{Imp|sc|Work Camp (Korath)}} improvement * Disables {{Imp|r|Galactic Mainframe}}, {{Imp|ac|Supply Depot}} improvements * Can immediately colonize {{Planet|Toxic World}}s ** {{Raw Production|+10%}}, {{Research|+25%}} |{{Retribution}} |- ! Federation |Starts with {{RT|it|Universal Translator}} and {{RT|it|Interstellar Alliances}} technologies |[[Heroes of Star Control: Origins DLC]] |- ! Heroic | * {{Resistance|+25%}} * Start with {{RT|mt|War College}} technology | |- ! Hopeful | {{Morale|+1}} | |- ! rowspan=3 | Intuitive |Starts with {{Research|+250}} | |- |Starts with only {{Research|+50}} |{{Crusade}} |- | * Enables {{RT|planet|Xeno Anthropology}} tech tree * Enables {{Imp|r|Data Center}} improvement |{{Crusade}} or {{Retribution}} |- ! Imperial | Ships in own Zone of Control gain additional {{Hit Points}} per controlled colony | [[Villains of Star Control: Origins DLC]] |- ! Inventive | * Starts with {{RT|mt|Zero Gravity Construction}} technology * Starts with {{Ship|Constructor}} | |- ! rowspan=2 | Knowledgeable |Starts knowing the location of other homeworlds | |- |Enables {{RT|mt|Gravitonics}} tech tree |{{Crusade}} or {{Retribution}} |- ! Mitosis | Receives free {{Administration}} points for each existing nearby colony when colonizing a new world | [[Villains of Star Control: Origins DLC]] |- ! Needy | {{Morale|+2}} for every civilization that loves them (up to a maximum of +10) |[[Heroes of Star Control: Origins DLC]] |- ! rowspan=2 | Paranoid |Free drones defend [[planet]]s, [[shipyard]]s and [[starbases]] | |- |Enables {{RT|pt|Molecular Fabrication}} technology tree |{{Crusade}} or {{Retribution}} |- ! rowspan=2 | Prolific |{{Population|+50%}} upon colonization | |- |{{Growth|+50%}} |{{Crusade}} |- ! Ravenous | Receive fresh {{food}} from each victorious battle (spoils after 25 turns if unused) | [[Villains of Star Control: Origins DLC]] |- ! Resourceful |Starts with {{Durantium|+2}} and {{Hyper Silicates|+2}} | |- ! rowspan=2 | Scavengers |{{Scavenger's Chance|+25%}} |[[Revenge of the Snathi DLC]] |- |Enables {{RT|mt|Recovery}} and {{RT|mt|Vicious}} technologies |[[Revenge of the Snathi DLC]] and either {{Crusade}} or {{Retribution}} |- ! Silicon Based | * Eat {{Durantium}} instead of {{Food}} * Can immediately colonize {{Planet|Frozen World}}s ** {{Raw Production|+10%}}, {{Research|+35%}}, {{Influence Growth|+20%}} * Can immediately colonize {{Planet|Radioactive World}}s ** {{Raw Production|+10%}}, {{Social Construction|+50%}} * Converted to the [[Silicon-based Life]] [[Race Types|race type]] by {{Crusade}} | |- ! rowspan=3 | Slavers | * +15 for the dominant [[ideology]] upon conquering a planet * Can immediately train the {{Cit|Slave Master}} |{{Crusade}} |- | * Disables {{RT|popt|Food Distribution}} technology * Enables {{CrusadeImp|ship construction|Garrison}}, {{CrusadeImp|sc|Work Camp}}, {{CrusadeImp|ac|Slave Pit}}, {{CrusadeImp|r|Research Chamber}}, and {{CrusadeImp|approval|Fighting Pit}} improvement lines * Disables {{Imp|r|Computer Core}}, {{Imp|wealth|Central Bank}}, {{Imp|ship construction|Starport}}, {{Imp|ac|Space Elevator}}, {{Imp|ac|Supply Depot}}, {{CrusadeImp|ac|Factory}}, {{CrusadeImp|r|Xeno Research Laboratory}}, {{CrusadeImp|r|Discovery Sphere}}, {{CrusadeImp|r|Technological Capital}}, {{CrusadeImp|approval|Entertainment Center}}, {{Imp|approval|Virtual Vacation}} improvements |{{Crusade}} or {{Retribution}} |- |Disables {{Imp|ship construction|Engineering Center}}, {{Imp|ship construction|Resupply Center}}, {{Imp|ac|Colonization Center}}, {{Imp|approval|Virtual Vacation}}, {{CrusadeImp|approval|Entertainment Capital}} improvements |{{Retribution}} |- ! Sneaky | * Starts with {{RT|it|Espionage}} technology * Enables the {{Cit|Spider}} |{{Crusade}} |- ! rowspan=2 | Starfaring | * All [[starbase]]s get the first module free * All [[ships]] are immune to [[nebula]]e | |- | * '''No''' free [[starbase]] module with {{Crusade}} * Enables {{CrusadeImp|ship construction|Hyperion Logistics System}}, {{CrusadeImp|ship construction|Hyperion Shipyard}}, {{CrusadeImp|ship construction|Hyperion Shrinker}}, {{CrusadeImp|ship construction|Hyperion Supply System}}, {{CrusadeImp|ship construction|Hyperion Sensor System}} improvement |{{Crusade}} or {{Retribution}} |- ! Synthetic | * Disables {{Food}} and natural {{Growth}}; instead constructs {{Population}} * {{Morale|+100}}, so {{Approval}} is essentially fixed at 100% * Can immediately colonize {{Planet|Aquatic World}}s and {{Planet|Frozen World}}s * Can immediately colonize {{Planet|Bacterial World}}s ** {{Raw Production|+10%}}, {{Research|+35%}}, {{Influence Growth|+20%}} * Can immediately colonize {{Planet|Barren World}}s ** {{Raw Production|+10%}}, {{Social Construction|+35%}}, {{Ship Construction|+35%}} * Can immediately colonize {{Planet|Toxic World}}s ** {{Research|+25%}} * Enables {{Imp|project|Manufacture Population}}, {{CrusadeImp|ac|Production Center}}, and {{CrusadeImp|r|Experiment Chamber}} improvements * Converted to the [[Synthetic]] [[Race Types|race type]] by {{Crusade}} | |- ! rowspan=2 | Time Travelers |Starts with {{RT|it|Eminence}}, {{RT|mt|Large Scale Construction}} and {{RT|mt|Stellar Folding}} technologies | |- |Enables {{RT|mt|Dimensional Weapons}} and {{RT|mt|Dimensional Phasing}} technologies |{{Crusade}} or {{Retribution}} |- ! rowspan=3 | Traders | * {{Approval|+1}} from [[trade route]]s for both parties * {{Trade Licenses Max|+2}} | |- |Start with Freighter |{{Crusade}} |- | * Enables {{CrusadeImp|wealth|Trade Post}} and {{CrusadeImp|wealth|Trade Center}} improvements * Enables {{RT|mt|Acquisitions}}, {{RT|wt|Marketing}} and {{RT|wt|Galactic Facilitation}} technologies * {{Trade Licenses Max|5}} (without {{Retribution}}) |{{Crusade}} or {{Retribution}} |- ! rowspan=2 | Unrelenting |Invasions never cost {{Credits}} | |- |{{Influence Growth|+1}} |{{Crusade}} |- ! Unshackled | {{All Weapons|+30%}}, {{Accuracy|+30%}}, {{Dodge|+30%}} when fighting [[Synthetic]] ships |[[Heroes of Star Control: Origins DLC]] |- ! rowspan=2 | Unwavering |{{Rebellion Points|+20}} | |- |Enables the {{RT|mt|Unbroken Spirit}} technology |{{Crusade}} or {{Retribution}} |- ! rowspan=3 | Vigilant | * [[starbase]]s have +1 Area of Effect * Enemy ships have {{Moves|-1}} in vicinity of a [[starbase]] * {{All Weapons|+1}} in vicinity of a [[starbase]] * [[Starbase]]s have {{Hit Points|-50%}}, {{All Weapons|+1}}, {{All Defenses|+9}}, {{Sensor Power|+2}}, {{Influence|+3}}, {{Starbase Range|+1}} |{{Mercenaries}} |- | * Enables {{RT|at|Xeno Geology}}, {{RT|mt|Interstellar Navigation}}, {{RT|mt|Stellar Forge}}, and {{RT|mt|Territorial Reinforcement}} technologies |{{Mercenaries}} and either {{Crusade}} or {{Retribution}} |- |Enables {{Imp|ship construction|Temple of Valor}} improvement |{{Mercenaries}} and {{Retribution}} |- ! War Profiteers | {{Credits|+200%}} when trading with a civilization at war |{{Retribution}} |- ! rowspan=2 | Warriors | * {{Beam Damage Resistance|+0.1}}, {{Kinetic Damage Resistance|+0.1}}, {{Missile Damage Resistance|+0.1}} * {{Beam Range|+10%}}, {{Kinetic Range|+10%}}, {{Missile Range|+10%}} |{{Crusade}} or {{Mercenaries}} |- |Enables {{Imp|ship construction|Temple of Valor}} improvement |{{Crusade}} |- ! rowspan=2 | Wealthy | * [[Tourism]] enabled immediately * Starts with {{Credits|+2500}} | |- | * [[Tourism]] '''not''' enabled immediately * Starts with only {{Credits|+1000}} * {{Raw Production|+1}} |{{Crusade}} |- ! rowspan=2 | Xenophobic | * {{Research|+200%}} * {{Social Construction|+200%}} * {{Ship Construction|-50%}} *{{Influence|-95%}} on planets | |- | Enables {{CrusadeImp|approval|Dream Conclave}} improvement | {{Crusade}} or {{Retribution}} |- ! Zealots | +15 to dominant [[ideology]] upon conquering a planet |Renamed to Slavers by {{Crusade}} |} ===Removed=== The following abilities were removed for the final release but still remain within the game's code. * Patriotic (Immune to the large empire Approval penalty) [[Category:Galactic Civilizations III]]
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