Galactic Civilizations III Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Galactic Civilizations III Wiki
1,446
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Influence
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Influence
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Influence''' measures the soft power of a civilization and the dominance of its culture. A highly influential civilization will command respect and keep enemies at a distance, even if its military forces pale in comparison. {{Influence}} is important for effective [[diplomacy]]. The {{Influence}} of a [[colony]] or [[starbase]] grows over time according to its {{Influence Growth}} statistic. == Effects of Influence == === Diplomacy === {{Influence}} is a major determinant of the outcome of [[diplomacy|diplomatic]] interactions. === Zone of control === The regions of the galaxy where the {{Influence}} of one civilization dominates is its '''zone of control'''. Colonies within the zone of control of another civilization will eventually [[culture flip]] and pledge their allegiance to the other civilization. {{Tourism Income}} depends on the zone of control. == Bonuses to Influence Growth == The primary way to increase {{Influence Growth}} is through [[improvement]]s, such as the {{CrusadeImp|influence|Embassy}}, {{CrusadeImp|influence|Diplomatic District}}, {{CrusadeImp|influence|Cultural Center}}, {{CrusadeImp|influence|Cultural Beacon}}, {{CrusadeImp|wealth|Financial Capital}}, {{CrusadeImp|approval|Entertainment Capital}} and {{CrusadeImp|snuggler colony|Snuggler Colony}} trade resource. Many [[starbase module]]s drive the {{Influence Growth}} of starbase itself and nearby colonies. Many technologies globally boost {{Influence Growth}}, including {{RT|it|Cultural Affinity}} and {{RT|it|Technological Outreach}}. Other sources of {{Influence Growth}} include: * The {{Cit|Leader}}, {{Cit|Diplomat}}, {{Cit|Cleric}} and {{Cit|Galactic Tour}} in {{Crusade}} * A [[Cultural Treaty]] or [[Culture Alliance]] with another faction (disabled by {{Retribution}}) * A [[luxury trade route]] * Certain [[planet type]]s * Certain [[colonization events]] * A [[culture relic]] * The [[Influential]] trait * The [[Devout]], [[Unrelenting]] and [[Certain]] [[abilities]] * The [[Prominence]] ideology * The {{Influence}} [[anomaly]] in the [[Precursor Worlds DLC]] * Certain [[Mercenary]] ships in {{Mercenaries}} * Certain [[Government]]s in {{Intrigue}} [[Category:Statistics]]
Summary:
Please note that all contributions to the Galactic Civilizations III Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Cit
(
view source
)
Template:Crusade
(
view source
)
Template:CrusadeImp
(
view source
)
Template:Icon
(
view source
)
Template:Improvement
(
view source
)
Template:Influence
(
view source
)
Template:Influence Growth
(
view source
)
Template:Intrigue
(
view source
)
Template:Mercenaries
(
view source
)
Template:RT
(
view source
)
Template:Retribution
(
view source
)
Template:Stat
(
view source
)
Template:Tourism Income
(
view source
)
Follow on IG
TikTok
Join Fan Lab