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Galactic Civilizations III Wiki
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A '''Sensor''' extends the {{Sensor Power}}, that maximum distance a ship can see. == Sensors in Crusade == {| class="wikitable" |- ! Sensor !!{{Sensor Power}}!!{{Value}} !! {{Sensor Mass}} !! {{Sensor Cost}} !! Technology Required |- | Navigational Sensors || 3 || 0.25 || 10% + 8 || 5 || {{RT|et|Engineering}} |- | Interstellar Sensors|| 6 || 0.5 || 10% + 9 || 8 || {{RT|et|Interstellar Travel}} |- | Sensor Array || 15 || 1.0 || 10% + 10 || 12 || {{RT|et|Interstellar Survey}} |- | Field Detectors || 30 || 1.25 || 10% + 12 || 20 || {{RT|et|Energy Field Sensors}} |- | Subspace Sensor* || 60 || 1.5 || 10% + 14 || 32 || {{RT|et|Subspace Sensors}} |} * Note: The Subspace Sensor makes a ship immune to the effects of [[nebulae]]. == Sensors in the Lost Treasures DLC == === Subspace Resonator === The Subspace Resonator is available from the [[Subspace Resonator]] event. There is no difference between the {{Pragmatic}} and {{Malevolent}} choice. {| class="wikitable" |- ! Choice !! {{Sensor Power}} !! {{Value}} !! {{Drive Mass}} !! {{Drive System Cost}} |- | {{Pragmatic}} || 50 + 5% per Level || 0.5 || 1% + 10 || 100 |- | {{Malevolent}} || 50 + 5% per Level || 0.5 || 1% + 10 || 100 |}
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