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Galactic Civilizations III Wiki
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'''Shields''' is a type of defensive [[ship component]] that absorbs [[beam weapon]] damage to a ship or fleet. When a [[ship]] with a positive {{Shield Strength}} is hit by a {{Beam}} attack, the damage is subtracted from the {{Shield Strength}}, instead of the {{Hit Points}}, at a rate of 50%. If the attacking ship has the {{Beam|Shield Punch}} augment, the attack ignores the 50% damage reduction and subtracts all of the damage from the {{Shield Strength}}. == Shields in Crusade == These shields absorb {{Beam Attack}} damage to an individual ship. {| class="wikitable" |- ! Shield !!{{Shield Strength}}!!{{Fortitude}} !!{{Shield Mass}} !! {{Shield Cost}} || Technology Required |- | Deflectors || 4 || 0.2 || 2.5% + 4 || 30 || {{RT|mt|Defense Systems}} |- | Shield Generators || 6 || 0.4 || 2.5% + 6 || 60 || {{RT|mt|Shield Systems}} |- | Barrier Fields || 8 || 0.6|| 2.5% + 9 || 80 || {{RT|mt|Barrier Field Generation}} |- | Force Fields || 10 || 0.8 || 2.5% + 10 || 100 || {{RT|mt|Force Fields}} |- | Invulnerability Field || 12 || 1.0 || 2.5% + 12 || 120 || {{RT|mt|Invulnerability}} |} == Shield support modules in Crusade == These modules provide {{Shield Strength}} bonuses to an entire fleet, typically using {{Elerium}}. {| class="wikitable" |- ! Module !! {{Shield Strength}} !! {{Fortitude}} !! {{Value}} !! {{Mass}} !! {{Construction Cost}} !! Resources || Technology |- | Field Generator || +5 on Fleet || 1 || 2 || 5% + 15 || 18 || None || {{RT|mt|Shield Support Systems}} |- | Field Augmentation Array || +25% on Fleet || 2 || 4 || 5% + 15 || 34 || {{Elerium|1}} || {{RT|mt|Shield Augmentation}} |- | Leaching Field || -50% on Enemy || 3 || 6 || 5% + 15 || 65 || {{Elerium|1}} || {{RT|mt|Energy Field Manipulation}} |- | Barrier Field Generator || +20 on Fleet || 4 || 8 || 5% + 15 || 65 || {{Elerium|1}} || {{RT|mt|Energy Field Manipulation}} |} {| class="wikitable" !Module !Effects !{{Fortitude}} !{{Value}} !{{Mass}} !{{Construction Cost}} !Resources !Technology |- | Precursor Protection Field || +50% {{Shield Strength}} on Fleet {{Point Defense|+50%}} on Fleet {{Armor Rating|+50%}} on Fleet | 3 || 6 || 5% + 15 || 65 || {{Durantium|3}}, {{Elerium|3}}, {{Antimatter|3}} || {{RT|artt|Precursor Mysteries}} |- | Divine Temple || +50% {{Shield Strength}} on Fleet {{Point Defense|+50%}} on Fleet {{Armor Rating|+50%}} on Fleet | 3 || 6 || 5% + 15 || 65 || {{Durantium|3}}, {{Elerium|3}}, {{Antimatter|3}} || {{RT|mt|Divine Fleets}} |- | Zalon Defense System || {{All Weapons|+15%}} on Fleet -15% {{Shield Strength}} on Enemy {{Point Defense|-15%}} on Enemy {{Armor Rating|-15%}} on Enemy | 2 || 5 || 5% + 5 || 128 || {{Durantium|1|}}, {{Elerium|1}}, {{Antimatter|1}} || {{RT|mt|Zalon Defense System}} |} == Shields in the Lost Treasures DLC == === Force Bubble === The Force Bubble is available from the [[Force Bubble]] event. {| class="wikitable" |- ! Choice !! {{Shield Strength}} !! {{Threat}} !! {{Shield Mass}} !! {{Beam Cost}} |- | {{Benevolent}} || 15 + 1 per Level || 1 || 1% + 15 || 120 |- | {{Malevolent}} || 50 + 1 per Level || 1 || 1% + 15 || 120 |} [[Category:Ship components]]
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