Galactic Civilizations III Wiki
Advertisement

A Ship component is part of a ship that is either cosmetic or functional. Functional components, for example a weapon or sensor, are called equipment and determine the properties of the ship.

Engines

Interstellar Drives

An interstellar drive determines the Unrecognized icon nameGC3 Moves Icon Moves of a ship, and, by extension, the fleet, on the galactic map.

Sublight Drive

A sublight drive determines the Unrecognized icon nameGC3 TacticalSpeed Icon Tactical Speed of a ship during ship combat.

Weapons

Weapons come in three basic types: Unrecognized icon nameGC3 Beam Attack Stat Icon Beam weapon, Unrecognized icon nameGC3 Missile Attack Stat Icon Missile weapon and Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic weapon. Each weapon type has a specific range, fire rate, accuracy, defensive counter, and generally required construction resource. All weapons of the same type are combined into a single attack. Each type of weapon has a set of corresponding augment and fleet support modules.

Defenses

There are three basic types of defense that can be placed on ships: Unrecognized icon nameGC3 Armor Rating Stat Icon Armor (counters Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic weapon), Unrecognized icon nameGC3 Shield Strength Stat Icon Shields (counters Unrecognized icon nameGC3 Beam Attack Stat Icon Beam weapon), and Unrecognized icon nameGC3 Point Defense Stat Icon Point defense (counters Unrecognized icon nameGC3 Missile Attack Stat Icon Missile weapon). An attack first does damage to the corresponding defense. Once a defense is exhausted, the next attack reduces the Unrecognized icon nameGC3 HitPoints Icon Hit Points of the ship. Several Hit Point augments are available to increase Unrecognized icon nameGC3 HitPoints Icon Hit Points and thus absorb more damage after defense depletion. Each type of defense has a set of corresponding fleet support modules.

Modules

Life support

Life support components extend the Unrecognized icon nameGC3 ShipRange Icon Ship Range, the maximum distance a ship can be from a planet or starbase.

Sensors

Sensors extend the Unrecognized icon nameGC3 SensorRange Icon Sensor Range, that maximum distance a ship can see. The Subspace Sensor also makes a ship immune to the effects of nebulae.

Utility modules

Utility modules define the fundamental function of a ship. Examples include the Colony and Constructor modules, which classify a ship as a Colony ship and Constructor, respectively.

Carrier modules

Carrier modules can launch fighters during ship combat. The role of the fighters depends on the module type.

Repair modules

Repair modules restore the Unrecognized icon nameGC3 HitPoints Icon Hit Points of a ship after ship combat through Unrecognized icon nameGC3 Ship Maintenance Stat Icon Tactical Repair.

Targeting modules

Targeting modules increase the Unrecognized icon nameGC3 Generic Stat Icon Accuracy a ship during ship combat. These were removed from the game by Retribution.

Jamming modules

Jamming modules increase the Unrecognized icon nameGC3 Intuitive Icon Dodge of a ship during ship combat. These were removed from the game by Retribution.

Special end game components

Once a civilization has learned the technologies needed for a research victory, some special components become available.

Advertisement