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Galactic Civilizations III Wiki
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Ship role
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Ship role
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===Defenders & Attackers doctrine=== A fleet can become more resource effective and take fewer losses if some ships specialize in defense and others in offense. In a regular fleet, the defenses are spread out on each ship; in the Defenders & Attackers doctrine, the defenses are concentrated on one or more ships at the very front of the fleet, so that an enemy must cut through all the defenses first before they can kill any damage specializing ships. This allows a fleet to take a lot of damage without losing its momentum. Damaged defenders can be swapped out for fresh ones after battle, and if the enemy switches to different weapons, just change the defender design to counter it. The defender ships need a lot of defenses of course. But don't forget about jamming (and consider one or more support role ship(s) that adds extra jamming too). Self-repair is less helpful because the incoming fire will be concentrated. There are 2 role combinations that work for this doctrine: * Escort (defenders) + Capital (attackers) * Guardians (defenders) + Support (attackers) as long as there are no assault, interceptor, or capital ships also in the fleet Note that Escorts (defenders) + Support (attackers) would also work (as long as there are no assault, interceptor, or capital ships also in the fleet) in terms of forcing all defenders to be killed before the attacks can start being damaged, the escorts have a starting position too far in front of the support ships for this combination to be effective. A variation of the Defenders & Attackers doctrine is Capital or Support ships equipped with Assault drones (Escort role, small hull, mixed weapons and mixed defenses). The special thing with drones is that they are both offense and defense rolled into one, and the more drones a fleet has, the more protected it is. Lost drones are replenished over time, and this doesn't seem to cost anything, and carrier modules have a very low maintenance cost considering the weapons and defenses it brings. The cargo hull has a pre-made carrier design, which becomes a beast when it can equip two carrier modules for only five logistical points. To make a carrier fleet even stronger, consider adding supportive jamming modules. The Interceptor drones (Interceptor, tiny, beam) will not protect their motherships, and Guardian drones (Guardian, tiny, kinetic) do too little damage, so the Assault drones seem the more effective alternative. [[Category:Galactic Civilizations III ships]]
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