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Galactic Civilizations III Wiki
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Starbases
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Starbases
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=== Upgrading Starbases === To upgrade a starbase, a ship with a least one constructor module must be built at any shipyard, and the ship sent to the starbase. A player may double click on the starbase to perform the upgrade or wait for the game to indicate that a starbase is ready to be upgraded, and click the "upgrade starbase" button in the lower right hand part of the screen . In upgrade mode a menu of possible upgrades will appear on the right hand part of the screen; previously installed modules will appear in a list on the left hand side of the screen. These lists will depend on what modules have previously been installed on the starbase and on what technologies have been researched. If in fact no suitable upgrade is possible, it is not necessary to use the constructor; it is possible to eject the constructor from the starbase (in the menu box in the lower left hand part of the screen, click the constructor ship icon and click the "eject" button) and send it to another location or put the constructor in "guard" mode to leave it until the appropriate technology is completed. An alternative method to upgrade a starbase is to use the "Request Constructor" button which can be found in two places: either the menu box once a starbase is clicked on, or in the starbase upgrade menu, after one double clicks on a starbase or clicks the "upgrade starbase" button in the lower left corner of the main screen. Each time "request constructor" is pressed, a constructor will be ordered to automatically arrive at the given starbase. If no constructor is currently available one will be queued for building at the nearest shipyard and sent when completed. This takes a lot of micromanagement out of the upgrade process; when you are looking at a particular starbase, just figure out how many constructors you would like and click the "request constructor" button an equal number of times. Be careful when doing this because if extra constructors are ordered there is no way to cancel the order. You will have to "eject" the constructor when it reaches the starbase to release it for other duty. Also, "request constructor" only calls a default constructor; if you have designed custom constructors, with perhaps additional constructor modules or extra engines, you will need to direct those constructors manually. Still, the "request constructor" can be an enormous time saver, as you can queue the precise number of constructors you want and do not have to either manually build a constructor at a shipyard or manually direct it to the appropriate starbase (and meanwhile remembering which starbase that might be! The game will prompt you with an "upgrade starbase" message in the lower right part of the screen when the constructor has arrives at the starbase.
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