A Sublight drive determines the , Tactical Speed and Acceleration of a Dodgeship during ship combat.
Sublight drives in [ | ]
These components provide propulsion to an individual ship.
Drive Type | Tactical Speed | Acceleration | Dodge | Threat | Drive Mass | Drive System Cost | Technology Required |
---|---|---|---|---|---|---|---|
Thrusters | +25% | +10% | +5% | 0.25 | 5% + 1 | 30 | Interstellar Travel |
Ion Thrusters | +50% | +20% | +7.5% | 0.5 | 5% + 1 | 40 | Ion Drive |
Field Thrusters | +75% | +30% | +10% | 0.75 | 5% + 1 | 50 | Warp Field Theory |
Inertial Acceleration | +100% | +40% | +15% | 1.0 | 5% + 1 | 60 | Hyperwarp Waves |
Gravity Manipulation Field | +125% | +50% | +20% | 1.25 | 5% + 1 | 80 | Stellar Folding |
Sublight drive support modules in [ | ]
These modules provide propulsion bonuses to an entire fleet.
Module | Effects | Value | Construction Cost | Support Module Mass | Resource | Technology |
---|---|---|---|---|---|---|
Wake Generator | +10% on Fleet Tactical Speed | 2 | 16 | 5% + 15 | 1 Promethion | Hyperfield Projection |
Slipstream Generator | +25% on Fleet Tactical Speed | 4 | 24 | 5% + 15 | 1 Promethion | Gravity Field Manipulation |
Repulsor Field | -25% to enemy Tactical Speed | 8 | 32 | 5% + 15 | 1 Promethion | Hyperfield Disruption |